My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Dark Prince Balloon
Giant Snowball
Battle Ram Hog Rider Witch Balloon
Zap
Firecracker Battle Ram Dark Prince Witch Balloon
Barbarian Barrel
Firecracker Battle Ram Dark Prince Witch
The Log
Firecracker Battle Ram Hog Rider Dark Prince Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Ram Hog Rider Dark Prince Witch Balloon
Fireball
Firecracker Battle Ram Hog Rider Witch Balloon
Poison
Firecracker Witch Balloon
Lightning
Battle Ram Dark Prince Witch Balloon
Rocket
Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Battle Ram Hog Rider Dark Prince Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Battle Ram

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Battle Ram Dark Prince
Firecracker
Hog Rider Battle Ram Dark Prince Balloon
Battle Ram
The Log Arrows Firecracker Witch
Hog Rider
Arrows Firecracker The Log Dark Prince Witch Balloon
Dark Prince
Arrows Firecracker Hog Rider Witch Balloon
Witch
Battle Ram Hog Rider Dark Prince
Balloon
Arrows Firecracker Hog Rider Dark Prince The Log
The Log
Battle Ram Hog Rider Balloon

Defense Synergies 1 5

Arrows
Dark Prince
Firecracker
The Log Dark Prince
Battle Ram
Hog Rider
Dark Prince
Arrows Firecracker Witch The Log
Witch
Dark Prince The Log
Balloon
The Log
Firecracker Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Firecracker Dark Prince Witch The Log
Witch Dark Prince
Witch Firecracker Dark Prince
Arrows Firecracker Dark Prince The Log
Arrows The Log Firecracker Dark Prince
Arrows Firecracker Witch
Arrows The Log
Witch
Firecracker Dark Prince
Witch Arrows Firecracker Dark Prince The Log
Arrows Firecracker Witch
Dark Prince Witch The Log
Arrows Firecracker Dark Prince Witch The Log
The Log
Arrows Firecracker Dark Prince Witch
Arrows Firecracker Dark Prince Witch The Log
Arrows Witch The Log Firecracker Dark Prince
Dark Prince Arrows Firecracker Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch
Arrows Firecracker The Log
Dark Prince Witch The Log
Dark Prince The Log
Dark Prince Witch
Arrows Firecracker Witch
Dark Prince Witch
Dark Prince
Firecracker Dark Prince Witch The Log
Witch
Dark Prince Witch
Arrows Dark Prince The Log
Dark Prince Witch
Firecracker Witch
Witch Firecracker Dark Prince The Log
Arrows Firecracker Dark Prince Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Dark Prince The Log
Arrows Firecracker Dark Prince The Log
Arrows Firecracker Witch
Arrows Firecracker Witch The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Dark Prince The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker Witch The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker Dark Prince The Log
Arrows Firecracker Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Dark Prince Witch
Witch
Arrows Firecracker The Log Witch
Arrows Witch The Log
Arrows Firecracker The Log
Arrows Firecracker Witch
Firecracker Witch
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Dark Prince Witch
Arrows Firecracker Witch
Arrows The Log
Firecracker Dark Prince
Arrows The Log Firecracker
Arrows
Firecracker Dark Prince
Firecracker Witch The Log
Firecracker Witch
Firecracker Dark Prince Witch The Log
Firecracker

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