My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram P.E.K.K.A Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider
Giant Snowball
Battle Ram Hog Rider Little Prince
Zap
Firecracker Battle Ram Little Prince
Barbarian Barrel
Firecracker Battle Ram Magic Archer Little Prince
The Log
Firecracker Battle Ram Hog Rider Little Prince
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Battle Ram Hog Rider P.E.K.K.A Magic Archer Little Prince
Fireball
Firecracker Battle Ram Hog Rider Magic Archer Little Prince
Poison
Firecracker Magic Archer Little Prince
Lightning
Battle Ram Magic Archer Little Prince
Rocket
Hog Rider Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Void Little Prince Battle Ram Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Void Little Prince

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Void P.E.K.K.A Battle Ram
Firecracker
Hog Rider Battle Ram P.E.K.K.A
Battle Ram
Magic Archer Arrows Firecracker P.E.K.K.A
Hog Rider
Arrows Firecracker Void Magic Archer Little Prince
Void
Arrows Hog Rider
P.E.K.K.A
Arrows Magic Archer Firecracker Battle Ram
Magic Archer
Battle Ram P.E.K.K.A Hog Rider
Little Prince
Hog Rider

Defense Synergies 0 4

Arrows
Void P.E.K.K.A Little Prince
Firecracker
P.E.K.K.A
Battle Ram
Hog Rider
Void
Arrows
P.E.K.K.A
Arrows Firecracker
Magic Archer
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Magic Archer
P.E.K.K.A Firecracker
P.E.K.K.A Void
P.E.K.K.A Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Magic Archer
Arrows Firecracker Void Magic Archer Little Prince
Arrows Void P.E.K.K.A Magic Archer
P.E.K.K.A
Firecracker Little Prince
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker P.E.K.K.A Magic Archer
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Magic Archer Little Prince
Arrows Firecracker Magic Archer Little Prince
P.E.K.K.A
Arrows Firecracker P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A
Void Arrows Firecracker Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Magic Archer
P.E.K.K.A Void
P.E.K.K.A
Void P.E.K.K.A Firecracker Magic Archer
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Void
P.E.K.K.A
Firecracker Magic Archer
Firecracker P.E.K.K.A Magic Archer Little Prince
Arrows Firecracker P.E.K.K.A Magic Archer
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Arrows Firecracker
Arrows Firecracker Void Magic Archer
Arrows Void Magic Archer
Arrows Firecracker Void
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Void Firecracker
Void
Firecracker Void Arrows Magic Archer
Void Arrows Firecracker Magic Archer
Firecracker Void Magic Archer
Arrows Firecracker Void Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows
Void Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer Little Prince
Void Magic Archer
Arrows Void
Void
Arrows Void
Arrows Firecracker Magic Archer Little Prince
Arrows Firecracker Void Magic Archer
Void Arrows Magic Archer
Void Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer Little Prince
Firecracker Void
Void
Void Arrows Magic Archer
Void Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker Magic Archer
Void Magic Archer
Arrows Firecracker Magic Archer
Arrows
Void Firecracker Magic Archer
Arrows Firecracker Magic Archer
Void Arrows
Firecracker P.E.K.K.A
Firecracker Magic Archer
Firecracker Void Magic Archer
Void Firecracker Magic Archer Little Prince

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