My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard P.E.K.K.A Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Little Prince
Zap
Firecracker Battle Ram Little Prince
Barbarian Barrel
Firecracker Battle Ram Wizard Little Prince
The Log
Firecracker Battle Ram Little Prince
Earthquake
Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Battle Ram Wizard P.E.K.K.A Mother Witch Little Prince
Fireball
Firecracker Battle Ram Wizard Mother Witch Little Prince
Poison
Firecracker Wizard Mother Witch Little Prince
Lightning
Battle Ram Wizard Mother Witch Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Void Little Prince Battle Ram Mother Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Void Little Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Battle Ram Mother Witch
Firecracker
Battle Ram P.E.K.K.A
Battle Ram
Arrows Firecracker P.E.K.K.A Mother Witch
Wizard
P.E.K.K.A
Void
Arrows
P.E.K.K.A
Arrows Firecracker Battle Ram Wizard Mother Witch
Mother Witch
Arrows Battle Ram P.E.K.K.A
Little Prince

Defense Synergies 1 5

Arrows
Void P.E.K.K.A Mother Witch Little Prince
Firecracker
P.E.K.K.A
Battle Ram
Wizard
P.E.K.K.A
Void
Arrows
P.E.K.K.A
Arrows Firecracker Wizard
Mother Witch
Arrows
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Void
P.E.K.K.A Firecracker
P.E.K.K.A Void
P.E.K.K.A Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Firecracker Mother Witch
Arrows Firecracker Wizard Void Little Prince
Arrows Void P.E.K.K.A
P.E.K.K.A
Firecracker Little Prince
Mother Witch Arrows Firecracker Wizard
Arrows Firecracker Wizard
P.E.K.K.A Wizard
Wizard Arrows Firecracker P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Wizard Arrows Firecracker P.E.K.K.A
Arrows Firecracker Wizard Little Prince
Arrows Wizard Firecracker Mother Witch Little Prince
P.E.K.K.A
Wizard Arrows Firecracker P.E.K.K.A Mother Witch Little Prince
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A
Void Arrows Firecracker Wizard
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A
Arrows Firecracker Wizard Mother Witch
P.E.K.K.A Void
P.E.K.K.A
Void P.E.K.K.A Firecracker
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Void
P.E.K.K.A Wizard
Wizard Firecracker
Firecracker P.E.K.K.A Little Prince
Arrows Firecracker Wizard P.E.K.K.A Mother Witch
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void
Arrows Void
Arrows Firecracker Void
Wizard Arrows Firecracker
Arrows Firecracker Wizard Mother Witch
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Void Firecracker Wizard
Void
Firecracker Void Arrows Wizard
Void Arrows Firecracker Wizard
Firecracker Void
Arrows Firecracker Void
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Void Arrows Firecracker Wizard
Arrows Firecracker Wizard Void Mother Witch Little Prince
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Firecracker Mother Witch Wizard Little Prince
Arrows Firecracker Void Wizard
Void Arrows Wizard
Void Arrows Firecracker
Arrows Firecracker Wizard Void Mother Witch Little Prince
Firecracker Wizard Void
Void
Void Arrows Wizard
Void Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Wizard
Void
Arrows Firecracker Wizard
Arrows
Void Firecracker Wizard
Arrows Firecracker Wizard
Void Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker Void
Void Firecracker Little Prince
P.E.K.K.A
Firecracker Wizard Void
Void

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