My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Cannon Cart Electro Wizard Magic Archer Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Sparky
Giant Snowball
Zap
Firecracker Cannon Cart Sparky
Barbarian Barrel
Firecracker Cannon Cart Electro Wizard Magic Archer Sparky
The Log
Firecracker Cannon Cart Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Cannon Cart Electro Wizard Magic Archer Sparky
Fireball
Firecracker Cannon Cart Electro Wizard Magic Archer Sparky
Poison
Firecracker Electro Wizard Magic Archer Sparky
Lightning
Cannon Cart Electro Wizard Magic Archer Sparky
Rocket
Cannon Cart Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Magic Archer Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Electro Wizard Magic Archer Cannon Cart Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Electro Wizard Magic Archer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Cannon Cart Mega Knight
Firecracker
Cannon Cart Sparky Mega Knight
Rocket
Cannon Cart
Arrows Firecracker Electro Wizard Magic Archer
Electro Wizard
Cannon Cart Magic Archer Sparky Mega Knight
Magic Archer
Cannon Cart Electro Wizard Mega Knight
Sparky
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Electro Wizard Magic Archer

Defense Synergies 1 9

Arrows
Mega Knight Cannon Cart Sparky
Firecracker
Electro Wizard Mega Knight
Rocket
Cannon Cart
Arrows Electro Wizard Magic Archer
Electro Wizard
Firecracker Cannon Cart Magic Archer Mega Knight
Magic Archer
Cannon Cart Electro Wizard Mega Knight
Sparky
Arrows
Mega Knight
Arrows Firecracker Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Firecracker Electro Wizard Magic Archer Sparky
Sparky Firecracker Cannon Cart Electro Wizard Mega Knight
Rocket Sparky Mega Knight Cannon Cart Electro Wizard
Sparky Firecracker Cannon Cart Electro Wizard Mega Knight
Arrows Firecracker Rocket Sparky Mega Knight
Arrows Firecracker Cannon Cart Electro Wizard Magic Archer Mega Knight
Rocket Electro Wizard Arrows Firecracker Magic Archer
Rocket Arrows Cannon Cart Electro Wizard Magic Archer Sparky Mega Knight
Sparky
Firecracker Cannon Cart Electro Wizard Sparky Mega Knight
Electro Wizard Arrows Firecracker Cannon Cart Magic Archer Mega Knight
Arrows Firecracker Electro Wizard Magic Archer
Sparky Mega Knight Rocket Cannon Cart Electro Wizard
Rocket Sparky Mega Knight Arrows Firecracker Cannon Cart Electro Wizard Magic Archer
Sparky Cannon Cart Electro Wizard Mega Knight
Rocket Electro Wizard Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Cannon Cart Electro Wizard
Arrows Mega Knight Firecracker Cannon Cart Electro Wizard Magic Archer
Arrows Firecracker Cannon Cart Electro Wizard Magic Archer Mega Knight
Sparky Cannon Cart Electro Wizard
Mega Knight Arrows Firecracker Cannon Cart Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart Electro Wizard Sparky
Electro Wizard Arrows Firecracker Rocket Cannon Cart Magic Archer Mega Knight
Mega Knight Rocket Cannon Cart Electro Wizard Sparky
Rocket Mega Knight Cannon Cart Electro Wizard Sparky
Cannon Cart Sparky Mega Knight
Arrows Firecracker Rocket Electro Wizard Magic Archer
Rocket Sparky Cannon Cart Electro Wizard
Mega Knight Cannon Cart Sparky
Rocket Electro Wizard Mega Knight Firecracker Cannon Cart Magic Archer Sparky
Sparky
Mega Knight Cannon Cart Sparky
Rocket Mega Knight Arrows Electro Wizard
Rocket Cannon Cart Mega Knight Sparky
Firecracker Cannon Cart Magic Archer Sparky Mega Knight
Electro Wizard Sparky Firecracker Rocket Cannon Cart Magic Archer
Arrows Mega Knight Firecracker Cannon Cart Electro Wizard Magic Archer Sparky
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Rocket Sparky
Arrows Firecracker Electro Wizard Magic Archer
Rocket Arrows Cannon Cart Magic Archer Sparky
Cannon Cart Arrows Firecracker Rocket Sparky
Rocket Arrows Firecracker Magic Archer Sparky Mega Knight
Arrows Firecracker Rocket Magic Archer
Arrows Firecracker Magic Archer Sparky
Arrows Firecracker Magic Archer
Arrows Firecracker
Rocket Electro Wizard Sparky
Firecracker Rocket Arrows Cannon Cart Electro Wizard Magic Archer Sparky
Arrows Firecracker Rocket Magic Archer
Rocket Firecracker Cannon Cart Magic Archer Sparky
Arrows Firecracker Rocket Cannon Cart Magic Archer
Arrows Firecracker Cannon Cart Magic Archer Sparky
Rocket Arrows Firecracker Cannon Cart Magic Archer Sparky
Magic Archer Arrows Firecracker Rocket Cannon Cart Sparky Mega Knight
Arrows Rocket Sparky
Rocket Sparky
Rocket Arrows Firecracker Electro Wizard Magic Archer Sparky Mega Knight
Rocket Arrows Firecracker Magic Archer Mega Knight
Rocket Magic Archer Sparky Mega Knight
Rocket Arrows
Rocket Sparky
Rocket Arrows Cannon Cart
Arrows Firecracker Magic Archer Sparky Mega Knight
Arrows Firecracker Electro Wizard Magic Archer Sparky
Arrows Magic Archer Sparky Mega Knight
Rocket Arrows Firecracker Magic Archer Sparky
Arrows Firecracker Electro Wizard Magic Archer Sparky
Rocket Electro Wizard Firecracker
Sparky
Arrows Rocket Magic Archer Sparky Mega Knight
Rocket Arrows Firecracker Electro Wizard Magic Archer Sparky
Sparky Mega Knight
Rocket Arrows Firecracker Magic Archer Sparky
Electro Wizard Rocket Cannon Cart Magic Archer
Rocket Arrows Firecracker Electro Wizard Magic Archer
Arrows
Firecracker Rocket Cannon Cart Electro Wizard Magic Archer Sparky Mega Knight
Arrows Firecracker Magic Archer
Rocket Arrows Sparky
Firecracker Cannon Cart Sparky Mega Knight
Firecracker Rocket Electro Wizard Magic Archer Sparky
Firecracker Rocket Electro Wizard Magic Archer
Firecracker Rocket Cannon Cart Electro Wizard Magic Archer Sparky Mega Knight
Cannon Cart Sparky
Firecracker Rocket Sparky Mega Knight

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