My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Guards Witch
Zap
Firecracker Guards Dark Prince Witch Goblin Giant
Barbarian Barrel
Firecracker Guards Dark Prince Witch
The Log
Firecracker Guards Dark Prince Witch
Earthquake
Firecracker Guards Witch
Arrows
Firecracker Guards Witch
Royal Delivery
Firecracker Guards Dark Prince Witch
Fireball
Firecracker Witch
Poison
Firecracker Guards Witch
Lightning
Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Rage Guards Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Guards Dark Prince Witch Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Guards

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Goblin Giant
Firecracker
Dark Prince Goblin Giant
Rocket
Rage
Witch Dark Prince Goblin Giant
Guards
Dark Prince
Arrows Firecracker Rage Witch Goblin Giant
Witch
Rage Dark Prince Goblin Giant
Goblin Giant
Arrows Firecracker Rage Dark Prince Witch

Defense Synergies 0 5

Arrows
Dark Prince
Firecracker
Guards Dark Prince
Rocket
Rage
Guards
Firecracker Witch
Dark Prince
Arrows Firecracker Witch
Witch
Guards Dark Prince
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Goblin Giant
Firecracker Dark Prince Witch
Rocket Witch Dark Prince
Witch Firecracker Guards Dark Prince
Arrows Firecracker Rocket Dark Prince
Arrows Firecracker Guards Dark Prince
Rocket Arrows Firecracker Witch
Rocket Arrows Goblin Giant
Witch
Guards Firecracker Dark Prince
Guards Witch Arrows Firecracker Dark Prince Goblin Giant
Arrows Firecracker Witch
Rocket Guards Dark Prince Witch
Rocket Arrows Firecracker Guards Dark Prince Witch
Rocket
Arrows Firecracker Dark Prince Witch
Arrows Firecracker Guards Dark Prince Witch
Arrows Witch Firecracker Guards Dark Prince
Dark Prince Arrows Firecracker Guards Witch Goblin Giant
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince Witch
Arrows Firecracker Rocket
Guards Rocket Dark Prince Witch Goblin Giant
Rocket Guards Dark Prince Goblin Giant
Guards Dark Prince Witch Goblin Giant
Arrows Firecracker Rocket Witch Goblin Giant
Rocket Guards Dark Prince Witch Goblin Giant
Dark Prince Goblin Giant
Rocket Firecracker Dark Prince Witch
Witch Guards Goblin Giant
Guards Dark Prince Witch
Rocket Arrows Guards Dark Prince Goblin Giant
Rocket Dark Prince Guards Witch Goblin Giant
Firecracker Witch
Guards Witch Firecracker Rocket Dark Prince Goblin Giant
Arrows Firecracker Dark Prince Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket Guards
Arrows Firecracker
Rocket Arrows Goblin Giant
Arrows Firecracker Rocket Guards Dark Prince
Rocket Arrows Firecracker Dark Prince
Arrows Firecracker Rocket Witch Goblin Giant
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Rocket Guards
Firecracker Rocket Arrows Dark Prince
Arrows Firecracker Rocket
Rocket Firecracker
Arrows Firecracker Rocket
Arrows Firecracker
Rocket Arrows Firecracker Witch
Arrows Firecracker Rocket
Arrows Rocket
Rocket
Rocket Arrows Firecracker Dark Prince
Rocket Arrows Firecracker Witch
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Firecracker Dark Prince Witch
Witch
Arrows Firecracker Witch
Arrows Witch
Rocket Arrows Firecracker
Arrows Firecracker Witch
Rocket Firecracker Guards Witch
Arrows Rocket
Rocket Arrows Firecracker
Rocket Arrows Firecracker
Rocket Guards Dark Prince Witch
Rocket Arrows Firecracker Witch
Arrows
Firecracker Rocket Dark Prince
Arrows Firecracker
Rocket Arrows
Firecracker Dark Prince
Firecracker Rocket Guards Witch
Firecracker Rocket Witch
Firecracker Rocket Dark Prince Witch Goblin Giant
Firecracker Rocket

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