My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Hog Rider Balloon Lumberjack
Zap
Firecracker Inferno Tower Balloon
Barbarian Barrel
Firecracker Inferno Tower Lumberjack
The Log
Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Hog Rider Balloon Lumberjack
Fireball
Firecracker Hog Rider Inferno Tower Balloon Lumberjack
Poison
Firecracker Inferno Tower Balloon
Lightning
Inferno Tower Balloon Lumberjack
Rocket
Hog Rider Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Royal Delivery Hog Rider Lumberjack Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Royal Delivery

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Lumberjack
Firecracker
Hog Rider Balloon Lumberjack
Royal Delivery
Hog Rider
Arrows Firecracker The Log Balloon Lumberjack
Inferno Tower
Balloon
Arrows Lumberjack Firecracker Hog Rider The Log
The Log
Hog Rider Balloon Lumberjack
Lumberjack
Balloon Arrows Firecracker Hog Rider The Log

Defense Synergies 3 10

Arrows
Royal Delivery Inferno Tower Lumberjack
Firecracker
The Log Royal Delivery Inferno Tower Lumberjack
Royal Delivery
Inferno Tower Arrows Firecracker The Log Lumberjack
Hog Rider
Inferno Tower
Royal Delivery The Log Arrows Firecracker Lumberjack
Balloon
The Log
Firecracker Inferno Tower Royal Delivery Lumberjack
Lumberjack
Arrows Firecracker Royal Delivery Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Inferno Tower Lumberjack Firecracker Royal Delivery The Log
Inferno Tower Lumberjack Royal Delivery
Inferno Tower Lumberjack Firecracker
Arrows Firecracker Royal Delivery The Log Lumberjack
Arrows Royal Delivery The Log Firecracker Lumberjack
Inferno Tower Arrows Firecracker Royal Delivery
Arrows Inferno Tower The Log
Inferno Tower Lumberjack
Firecracker Royal Delivery Inferno Tower Lumberjack
Arrows Firecracker Royal Delivery The Log Lumberjack
Arrows Inferno Tower Firecracker Royal Delivery
Inferno Tower Lumberjack Royal Delivery The Log
Arrows Firecracker Royal Delivery The Log Lumberjack
Inferno Tower Lumberjack
Inferno Tower Royal Delivery The Log Lumberjack
Arrows Firecracker Royal Delivery Inferno Tower Lumberjack
Arrows Royal Delivery Firecracker The Log Lumberjack
Arrows Royal Delivery The Log Firecracker Lumberjack
Inferno Tower Lumberjack
Arrows Firecracker Royal Delivery The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Delivery Inferno Tower
Royal Delivery Arrows Firecracker The Log Lumberjack
Royal Delivery Lumberjack Inferno Tower The Log
Lumberjack Royal Delivery Inferno Tower The Log
Inferno Tower Royal Delivery Lumberjack
Arrows Firecracker Royal Delivery
Royal Delivery Inferno Tower Lumberjack
Inferno Tower Royal Delivery Lumberjack
Royal Delivery Firecracker Inferno Tower The Log
Inferno Tower Royal Delivery
Inferno Tower Lumberjack
Arrows Royal Delivery The Log
Royal Delivery Inferno Tower Lumberjack
Firecracker
Inferno Tower Firecracker Royal Delivery The Log Lumberjack
Arrows Firecracker Royal Delivery Inferno Tower The Log
Arrows Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Lumberjack
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker
Arrows The Log
Firecracker Lumberjack
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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