My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Skeleton Army
Fireball
Firecracker Hog Rider Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Valkyrie Freeze Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Delivery Valkyrie Skeleton Army Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Royal Delivery Skeleton Army Valkyrie Hog Rider Freeze Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Royal Delivery Skeleton Army

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Freeze Mega Knight
Firecracker
Hog Rider Valkyrie Mega Knight
Royal Delivery
Valkyrie
Hog Rider Firecracker
Hog Rider
Arrows Firecracker Valkyrie Freeze Mega Knight
Skeleton Army
Freeze
Hog Rider Arrows
Mega Knight
Arrows Firecracker Hog Rider

Defense Synergies 2 12

Arrows
Mega Knight Royal Delivery Valkyrie
Firecracker
Valkyrie Royal Delivery Skeleton Army Mega Knight
Royal Delivery
Arrows Firecracker Valkyrie Skeleton Army Freeze Mega Knight
Valkyrie
Firecracker Arrows Royal Delivery Freeze
Hog Rider
Skeleton Army
Firecracker Royal Delivery Freeze
Freeze
Royal Delivery Valkyrie Skeleton Army Mega Knight
Mega Knight
Arrows Firecracker Royal Delivery Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Skeleton Army Firecracker Royal Delivery Valkyrie Mega Knight
Skeleton Army Mega Knight Royal Delivery Valkyrie Freeze
Skeleton Army Firecracker Valkyrie Mega Knight
Arrows Firecracker Royal Delivery Valkyrie Skeleton Army Mega Knight
Arrows Royal Delivery Skeleton Army Freeze Firecracker Valkyrie Mega Knight
Arrows Firecracker Royal Delivery Freeze
Arrows Valkyrie Mega Knight
Skeleton Army
Skeleton Army Firecracker Royal Delivery Valkyrie Mega Knight
Valkyrie Skeleton Army Arrows Firecracker Royal Delivery Freeze Mega Knight
Arrows Firecracker Royal Delivery
Skeleton Army Mega Knight Royal Delivery Valkyrie Freeze
Valkyrie Skeleton Army Mega Knight Arrows Firecracker Royal Delivery Freeze
Skeleton Army Mega Knight
Skeleton Army Royal Delivery Freeze Mega Knight
Mega Knight Arrows Firecracker Royal Delivery Valkyrie Skeleton Army
Arrows Royal Delivery Mega Knight Firecracker Valkyrie Skeleton Army
Arrows Royal Delivery Valkyrie Freeze Firecracker Mega Knight
Valkyrie Skeleton Army Mega Knight Arrows Firecracker Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Royal Delivery
Royal Delivery Arrows Firecracker Valkyrie Mega Knight
Royal Delivery Skeleton Army Mega Knight Valkyrie
Valkyrie Skeleton Army Mega Knight Royal Delivery
Royal Delivery Valkyrie Skeleton Army Mega Knight
Arrows Firecracker Royal Delivery Freeze
Royal Delivery Skeleton Army Valkyrie
Mega Knight Royal Delivery Valkyrie Skeleton Army
Royal Delivery Freeze Mega Knight Firecracker Valkyrie Skeleton Army
Royal Delivery Skeleton Army
Mega Knight Valkyrie
Skeleton Army Mega Knight Arrows Royal Delivery Valkyrie
Royal Delivery Skeleton Army Mega Knight Valkyrie
Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Royal Delivery Valkyrie Freeze
Arrows Valkyrie Mega Knight Firecracker Royal Delivery Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Freeze
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Freeze Valkyrie Mega Knight
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker Freeze
Arrows Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker
Skeleton Army Freeze
Arrows Firecracker
Freeze
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Freeze
Firecracker
Firecracker Freeze Mega Knight

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