My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Curse Skeleton Army
Giant Snowball
Royal Hogs Goblin Curse Skeleton Army
Zap
Firecracker Royal Hogs Goblin Curse Skeleton Army
Barbarian Barrel
Firecracker Royal Hogs Goblin Curse Skeleton Army
The Log
Firecracker Royal Hogs Goblin Curse Skeleton Army
Earthquake
Firecracker Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Goblin Curse Skeleton Army
Royal Delivery
Firecracker Royal Hogs Skeleton Army
Fireball
Firecracker Royal Hogs Skeleton Army
Poison
Firecracker Royal Hogs Goblin Curse Skeleton Army
Lightning
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Goblin Curse Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse The Log Arrows Firecracker Skeleton Army Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse The Log Arrows

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Mirror Goblin Curse
Firecracker
Royal Hogs Mirror
Royal Hogs
Arrows Firecracker The Log
Rocket
Mirror
Mirror
Arrows The Log Firecracker Rocket Skeleton Army
Goblin Curse
Arrows The Log
Skeleton Army
Mirror
The Log
Mirror Goblin Curse Royal Hogs

Defense Synergies 3 5

Arrows
Mirror
Firecracker
The Log Mirror Skeleton Army
Royal Hogs
Rocket
The Log
Mirror
Arrows Skeleton Army Firecracker The Log
Goblin Curse
Skeleton Army
Mirror Firecracker The Log
The Log
Firecracker Rocket Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker The Log
Skeleton Army Firecracker Goblin Curse The Log
Rocket Skeleton Army Goblin Curse
Skeleton Army Firecracker Goblin Curse
Arrows Firecracker Rocket Skeleton Army The Log
Arrows Skeleton Army The Log Firecracker
Rocket Arrows Firecracker Goblin Curse
Rocket Arrows The Log
Goblin Curse Skeleton Army
Skeleton Army Firecracker
Goblin Curse Skeleton Army Arrows Firecracker The Log
Arrows Firecracker Goblin Curse
Skeleton Army Rocket Goblin Curse The Log
Rocket Skeleton Army Arrows Firecracker Goblin Curse The Log
Skeleton Army Goblin Curse
Rocket Skeleton Army Goblin Curse The Log
Arrows Firecracker Skeleton Army
Arrows Firecracker Skeleton Army The Log
Arrows The Log Firecracker Goblin Curse
Goblin Curse
Skeleton Army Arrows Firecracker Goblin Curse The Log
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Arrows Firecracker Rocket The Log
Skeleton Army Rocket The Log
Rocket Skeleton Army The Log
Goblin Curse Skeleton Army
Arrows Firecracker Rocket Goblin Curse
Rocket Skeleton Army
Goblin Curse Skeleton Army
Rocket Firecracker Skeleton Army The Log
Goblin Curse Skeleton Army
Rocket Skeleton Army Arrows The Log
Rocket Skeleton Army Goblin Curse
Firecracker Goblin Curse Skeleton Army
Skeleton Army Firecracker Rocket The Log
Arrows Firecracker Goblin Curse The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Rocket The Log
Arrows Firecracker Goblin Curse The Log
Rocket Arrows The Log
Arrows Firecracker Rocket The Log
Rocket Arrows Firecracker Goblin Curse The Log
Arrows Firecracker Rocket Goblin Curse
Arrows Firecracker The Log
Arrows The Log Firecracker Goblin Curse
Arrows The Log Firecracker
Rocket
Firecracker Rocket Arrows The Log
Arrows Firecracker Rocket Goblin Curse
Rocket Firecracker The Log
Arrows Firecracker Rocket
Arrows Firecracker The Log
Rocket Arrows Firecracker The Log
Arrows Firecracker Rocket The Log
Arrows Rocket
Rocket
Rocket Arrows Firecracker The Log
Rocket Arrows Firecracker Goblin Curse The Log
Rocket The Log
Rocket Arrows
Rocket The Log
Rocket Arrows The Log
Arrows Firecracker Goblin Curse The Log
Arrows Firecracker The Log
Arrows The Log
Rocket Arrows Firecracker Goblin Curse The Log
Arrows Firecracker Goblin Curse
Rocket Firecracker
Arrows Rocket The Log
Rocket Arrows Firecracker
Rocket Arrows Firecracker Goblin Curse The Log
Rocket Skeleton Army
Rocket Arrows Firecracker Goblin Curse
Arrows The Log
Firecracker Rocket
Arrows The Log Firecracker
Rocket Arrows
Firecracker
Firecracker Rocket The Log
Firecracker Rocket
Firecracker Rocket The Log
Firecracker Rocket

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