My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Dark Prince Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Dark Prince
Giant Snowball
Royal Recruits Royal Hogs Little Prince
Zap
Firecracker Royal Hogs Dark Prince Little Prince
Barbarian Barrel
Firecracker Royal Recruits Royal Hogs Dark Prince Electro Wizard Little Prince
The Log
Firecracker Royal Recruits Royal Hogs Dark Prince Little Prince
Earthquake
Firecracker Royal Hogs
Arrows
Firecracker Royal Recruits Royal Hogs Little Prince
Royal Delivery
Firecracker Royal Recruits Royal Hogs Dark Prince Electro Wizard Little Prince
Fireball
Firecracker Royal Hogs Electro Wizard Little Prince
Poison
Firecracker Royal Recruits Royal Hogs Electro Wizard Little Prince
Lightning
Dark Prince Electro Wizard Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Little Prince Fireball Dark Prince Electro Wizard Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Little Prince Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs Dark Prince
Firecracker
Royal Recruits Royal Hogs Dark Prince
Royal Recruits
Firecracker Royal Hogs Electro Wizard
Fireball
Arrows Royal Hogs Dark Prince Electro Wizard Little Prince
Royal Hogs
Arrows Firecracker Royal Recruits Fireball Dark Prince Electro Wizard Little Prince
Dark Prince
Arrows Firecracker Fireball Royal Hogs Electro Wizard Little Prince
Electro Wizard
Royal Recruits Fireball Royal Hogs Dark Prince
Little Prince
Fireball Royal Hogs Dark Prince

Defense Synergies 0 12

Arrows
Fireball Dark Prince Little Prince
Firecracker
Royal Recruits Dark Prince Electro Wizard
Royal Recruits
Firecracker
Fireball
Arrows Dark Prince Electro Wizard Little Prince
Royal Hogs
Dark Prince
Arrows Firecracker Fireball Electro Wizard Little Prince
Electro Wizard
Firecracker Fireball Dark Prince Little Prince
Little Prince
Arrows Fireball Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball Electro Wizard
Firecracker Royal Recruits Dark Prince Electro Wizard
Royal Recruits Dark Prince Electro Wizard
Royal Recruits Firecracker Dark Prince Electro Wizard
Arrows Firecracker Royal Recruits Fireball Dark Prince
Arrows Fireball Firecracker Dark Prince Electro Wizard
Electro Wizard Arrows Firecracker Fireball Little Prince
Arrows Royal Recruits Fireball Electro Wizard
Royal Recruits
Firecracker Royal Recruits Dark Prince Electro Wizard Little Prince
Electro Wizard Arrows Firecracker Royal Recruits Fireball Dark Prince
Arrows Firecracker Fireball Electro Wizard
Royal Recruits Fireball Dark Prince Electro Wizard
Fireball Arrows Firecracker Royal Recruits Dark Prince Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Fireball Electro Wizard
Arrows Firecracker Royal Recruits Fireball Dark Prince Electro Wizard
Arrows Fireball Firecracker Royal Recruits Dark Prince Electro Wizard Little Prince
Arrows Firecracker Royal Recruits Fireball Dark Prince Electro Wizard Little Prince
Royal Recruits Electro Wizard
Royal Recruits Dark Prince Arrows Firecracker Fireball Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Arrows Firecracker
Royal Recruits Dark Prince Electro Wizard
Royal Recruits Dark Prince Fireball Electro Wizard
Royal Recruits Dark Prince
Arrows Firecracker Fireball Electro Wizard
Royal Recruits Dark Prince Fireball Electro Wizard
Royal Recruits Dark Prince
Royal Recruits Electro Wizard Firecracker Fireball Dark Prince
Royal Recruits
Royal Recruits Dark Prince
Royal Recruits Arrows Fireball Dark Prince Electro Wizard
Royal Recruits Dark Prince Fireball
Royal Recruits Firecracker Fireball
Royal Recruits Electro Wizard Firecracker Fireball Dark Prince Little Prince
Arrows Firecracker Royal Recruits Fireball Dark Prince Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Royal Recruits
Arrows Firecracker Fireball Electro Wizard
Arrows Fireball
Arrows Firecracker Royal Recruits Fireball Dark Prince
Fireball Arrows Firecracker Dark Prince
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Fireball Electro Wizard
Firecracker Arrows Royal Recruits Fireball Dark Prince Electro Wizard
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Royal Recruits Fireball
Arrows Fireball
Arrows Firecracker Fireball Dark Prince Electro Wizard
Arrows Firecracker Fireball Little Prince
Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Firecracker Fireball Dark Prince Little Prince
Arrows Firecracker Fireball Electro Wizard
Fireball Arrows
Fireball Arrows Firecracker
Arrows Firecracker Fireball Electro Wizard Little Prince
Electro Wizard Firecracker Fireball
Fireball
Arrows Fireball
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball
Electro Wizard Royal Recruits Fireball Dark Prince
Fireball Arrows Firecracker Electro Wizard
Arrows Fireball
Fireball Firecracker Dark Prince Electro Wizard
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Royal Recruits Dark Prince
Firecracker Royal Recruits Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Royal Recruits Fireball Dark Prince Electro Wizard Little Prince
Fireball Firecracker

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