My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Goblin Cage Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Skeleton Army
Giant Snowball
Royal Recruits Flying Machine Royal Hogs Skeleton Army
Zap
Firecracker Flying Machine Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Royal Recruits Goblin Cage Royal Hogs Skeleton Army
The Log
Firecracker Royal Recruits Goblin Cage Royal Hogs Skeleton Army
Earthquake
Firecracker Goblin Cage Royal Hogs Skeleton Army
Arrows
Firecracker Royal Recruits Flying Machine Royal Hogs Skeleton Army
Royal Delivery
Firecracker Royal Recruits Goblin Cage Flying Machine Royal Hogs Skeleton Army
Fireball
Firecracker Goblin Cage Flying Machine Royal Hogs Skeleton Army
Poison
Firecracker Royal Recruits Goblin Cage Flying Machine Royal Hogs Skeleton Army
Lightning
Goblin Cage
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Goblin Cage Flying Machine Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs
Firecracker
Royal Recruits Goblin Cage Flying Machine Royal Hogs
Royal Recruits
Firecracker Flying Machine Royal Hogs
Goblin Cage
Firecracker Flying Machine Royal Hogs The Log
Flying Machine
Firecracker Royal Recruits Goblin Cage Royal Hogs
Royal Hogs
Arrows Firecracker Royal Recruits Goblin Cage Flying Machine The Log
Skeleton Army
The Log
Goblin Cage Royal Hogs

Defense Synergies 1 12

Arrows
Firecracker
The Log Royal Recruits Goblin Cage Flying Machine Skeleton Army
Royal Recruits
Firecracker Skeleton Army The Log
Goblin Cage
Firecracker Flying Machine Skeleton Army The Log
Flying Machine
Firecracker Goblin Cage Skeleton Army The Log
Royal Hogs
Skeleton Army
Firecracker Royal Recruits Goblin Cage Flying Machine The Log
The Log
Firecracker Royal Recruits Goblin Cage Flying Machine Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Goblin Cage Flying Machine The Log
Skeleton Army Firecracker Royal Recruits Goblin Cage Flying Machine The Log
Goblin Cage Skeleton Army Royal Recruits
Royal Recruits Goblin Cage Skeleton Army Firecracker
Arrows Firecracker Royal Recruits Goblin Cage Skeleton Army The Log
Arrows Skeleton Army The Log Firecracker Flying Machine
Arrows Firecracker Goblin Cage Flying Machine
Arrows Royal Recruits Goblin Cage Flying Machine The Log
Royal Recruits Goblin Cage Skeleton Army
Skeleton Army Firecracker Royal Recruits
Skeleton Army Arrows Firecracker Royal Recruits Flying Machine The Log
Arrows Firecracker Flying Machine
Royal Recruits Goblin Cage Skeleton Army Flying Machine The Log
Skeleton Army Arrows Firecracker Royal Recruits Goblin Cage The Log
Royal Recruits Skeleton Army Goblin Cage
Skeleton Army Royal Recruits Goblin Cage The Log
Arrows Firecracker Royal Recruits Goblin Cage Skeleton Army
Arrows Goblin Cage Firecracker Royal Recruits Flying Machine Skeleton Army The Log
Arrows Goblin Cage The Log Firecracker Royal Recruits Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Skeleton Army Arrows Firecracker Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Goblin Cage
Arrows Firecracker Flying Machine The Log
Royal Recruits Skeleton Army Goblin Cage The Log
Royal Recruits Skeleton Army Goblin Cage The Log
Royal Recruits Goblin Cage Skeleton Army
Arrows Firecracker Flying Machine
Royal Recruits Skeleton Army Goblin Cage Flying Machine
Royal Recruits Goblin Cage Skeleton Army
Royal Recruits Goblin Cage Firecracker Flying Machine Skeleton Army The Log
Royal Recruits Goblin Cage Skeleton Army
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Skeleton Army Arrows Goblin Cage The Log
Royal Recruits Skeleton Army Goblin Cage
Royal Recruits Firecracker Goblin Cage Flying Machine Skeleton Army
Royal Recruits Skeleton Army Firecracker Goblin Cage Flying Machine The Log
Arrows Firecracker Royal Recruits Goblin Cage Flying Machine The Log
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows Flying Machine The Log
Arrows Firecracker Royal Recruits Flying Machine The Log
Arrows Firecracker The Log
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine The Log
Arrows The Log Firecracker Flying Machine
Arrows The Log Firecracker Flying Machine
Firecracker Arrows Royal Recruits Flying Machine The Log
Arrows Firecracker Flying Machine
Flying Machine Firecracker The Log
Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Royal Recruits Flying Machine The Log
Arrows
Arrows Firecracker Flying Machine The Log
Arrows Firecracker Flying Machine The Log
The Log
Arrows
The Log
Arrows Royal Recruits Flying Machine The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Flying Machine
Arrows Flying Machine The Log
Arrows Firecracker The Log
Arrows Firecracker Flying Machine
Firecracker Flying Machine
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Royal Recruits Flying Machine Skeleton Army
Arrows Firecracker Flying Machine
Arrows The Log
Firecracker Flying Machine
Arrows The Log Firecracker Flying Machine
Arrows
Firecracker Royal Recruits Flying Machine
Firecracker Royal Recruits Flying Machine The Log
Firecracker Flying Machine
Firecracker Royal Recruits Flying Machine The Log
Firecracker

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