My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Goblin Demolisher Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Goblin Demolisher Wall Breakers
Giant Snowball
Royal Recruits Wall Breakers
Zap
Firecracker Wall Breakers Goblin Giant
Barbarian Barrel
Firecracker Royal Recruits Wall Breakers Electro Wizard
The Log
Firecracker Royal Recruits Goblin Demolisher Wall Breakers
Earthquake
Firecracker
Arrows
Firecracker Royal Recruits Wall Breakers
Royal Delivery
Firecracker Royal Recruits Goblin Demolisher Wall Breakers Electro Wizard
Fireball
Firecracker Wall Breakers Electro Wizard
Poison
Firecracker Royal Recruits Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Demolisher The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Goblin Demolisher

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Arrows Firecracker Goblin Demolisher Electro Wizard Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Arrows Firecracker

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Goblin Giant
Firecracker
Royal Recruits Wall Breakers Goblin Giant
Royal Recruits
Firecracker Wall Breakers Electro Wizard
Goblin Demolisher
Wall Breakers
Arrows Firecracker Royal Recruits Goblin Giant The Log Electro Wizard
Goblin Giant
Arrows Firecracker Wall Breakers The Log Electro Wizard
The Log
Wall Breakers Goblin Giant
Electro Wizard
Royal Recruits Wall Breakers Goblin Giant

Defense Synergies 1 6

Arrows
Firecracker
The Log Royal Recruits Electro Wizard
Royal Recruits
Firecracker The Log
Goblin Demolisher
Wall Breakers
Goblin Giant
The Log Electro Wizard
The Log
Firecracker Royal Recruits Goblin Giant Electro Wizard
Electro Wizard
Firecracker Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Goblin Giant The Log Electro Wizard
Firecracker Royal Recruits The Log Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Firecracker Electro Wizard
Arrows Firecracker Royal Recruits The Log
Arrows The Log Firecracker Electro Wizard
Electro Wizard Arrows Firecracker
Arrows Royal Recruits Goblin Giant The Log Electro Wizard
Royal Recruits
Firecracker Royal Recruits Electro Wizard
Electro Wizard Arrows Firecracker Royal Recruits Goblin Giant The Log
Arrows Firecracker Electro Wizard
Royal Recruits The Log Electro Wizard
Arrows Firecracker Royal Recruits The Log Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits The Log Electro Wizard
Arrows Firecracker Royal Recruits Electro Wizard
Arrows Firecracker Royal Recruits The Log Electro Wizard
Arrows The Log Firecracker Royal Recruits Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Arrows Firecracker Goblin Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Electro Wizard
Electro Wizard Arrows Firecracker The Log
Royal Recruits Goblin Giant The Log Electro Wizard
Royal Recruits Goblin Giant The Log Electro Wizard
Royal Recruits Goblin Giant
Arrows Firecracker Goblin Giant Electro Wizard
Royal Recruits Goblin Giant Electro Wizard
Royal Recruits Goblin Giant
Royal Recruits Electro Wizard Firecracker The Log
Royal Recruits Goblin Giant
Royal Recruits
Royal Recruits Arrows Goblin Giant The Log Electro Wizard
Royal Recruits Goblin Giant
Royal Recruits Firecracker
Royal Recruits Electro Wizard Firecracker Goblin Giant The Log
Arrows Firecracker Royal Recruits The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Recruits The Log
Arrows Firecracker The Log Electro Wizard
Arrows Goblin Giant The Log
Arrows Firecracker Royal Recruits The Log
Arrows Firecracker The Log
Arrows Firecracker Goblin Giant
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Electro Wizard
Firecracker Arrows Royal Recruits The Log Electro Wizard
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Royal Recruits The Log
Arrows
Arrows Firecracker The Log Electro Wizard
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows Royal Recruits The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Arrows The Log
Arrows Firecracker Electro Wizard
Arrows Firecracker The Log
Electro Wizard Royal Recruits
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker Royal Recruits
Firecracker Royal Recruits The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Royal Recruits Goblin Giant The Log Electro Wizard

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