My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Goblin Giant Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Firecracker Goblin Giant Inferno Dragon
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Inferno Dragon Lumberjack
Fireball
Firecracker Inferno Dragon Lumberjack
Poison
Firecracker
Lightning
Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Inferno Dragon Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Rune Giant Inferno Dragon Lumberjack Goblin Machine Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Rune Giant Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Goblin Giant Lumberjack
Firecracker
Goblin Giant Inferno Dragon Lumberjack
Rune Giant
Inferno Dragon Lumberjack
Lightning
Arrows Goblin Giant
Goblin Giant
Arrows Firecracker Lightning Lumberjack Goblin Machine
Inferno Dragon
Rune Giant Firecracker
Lumberjack
Rune Giant Arrows Firecracker Goblin Giant
Goblin Machine
Goblin Giant

Defense Synergies 0 3

Arrows
Lightning Lumberjack
Firecracker
Lumberjack
Rune Giant
Lightning
Arrows
Goblin Giant
Inferno Dragon
Lumberjack
Arrows Firecracker
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Goblin Giant
Inferno Dragon Lumberjack Firecracker
Lumberjack Lightning Inferno Dragon
Inferno Dragon Lumberjack Firecracker
Lightning Arrows Firecracker Lumberjack
Arrows Firecracker Lumberjack
Lightning Inferno Dragon Arrows Firecracker
Lightning Arrows Goblin Giant
Inferno Dragon Lumberjack
Firecracker Lumberjack
Arrows Firecracker Goblin Giant Lumberjack
Arrows Inferno Dragon Firecracker
Lumberjack Lightning
Arrows Firecracker Lumberjack
Inferno Dragon Lumberjack
Lightning Inferno Dragon Lumberjack
Arrows Firecracker Lumberjack
Arrows Firecracker Lumberjack
Arrows Firecracker Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Arrows Firecracker Goblin Giant Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Arrows Firecracker Lightning Inferno Dragon Lumberjack
Lumberjack Lightning Goblin Giant
Lightning Lumberjack Goblin Giant
Goblin Giant Inferno Dragon Lumberjack
Arrows Firecracker Goblin Giant
Lightning Goblin Giant Lumberjack
Goblin Giant Inferno Dragon Lumberjack
Lightning Firecracker Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Lumberjack
Lightning Arrows Goblin Giant
Lightning Goblin Giant Lumberjack
Firecracker
Firecracker Lightning Goblin Giant Inferno Dragon Lumberjack
Arrows Firecracker Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker
Lightning Arrows Goblin Giant
Lightning Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Giant Goblin Machine
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Lumberjack
Firecracker Lightning Arrows Goblin Machine
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Arrows Firecracker Goblin Machine
Lightning Arrows Firecracker Goblin Machine
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker Goblin Machine
Inferno Dragon
Arrows Firecracker Lightning
Lightning Arrows
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Firecracker
Lightning
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning
Lightning Arrows Firecracker
Arrows
Lightning Firecracker Lumberjack
Arrows Firecracker Lightning
Lightning Arrows
Firecracker
Firecracker Lightning
Firecracker Lightning
Lightning Firecracker Goblin Giant
Inferno Dragon
Lightning Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: