My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rune Giant Prince Goblin Giant Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Prince Goblin Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Zap
Firecracker Prince Goblin Giant Sparky
Barbarian Barrel
Firecracker Royal Ghost Sparky
The Log
Firecracker Prince Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Prince Royal Ghost Sparky
Fireball
Firecracker Sparky
Poison
Firecracker Sparky
Lightning
Prince Sparky
Rocket
Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rune Giant Prince Royal Ghost Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Royal Ghost Rune Giant Prince Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Royal Ghost

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Prince Goblin Giant
Firecracker
Rune Giant Prince Goblin Giant Sparky
Rune Giant
Firecracker
Prince
Arrows Firecracker The Log Royal Ghost
Goblin Giant
Sparky Arrows Firecracker The Log
The Log
Prince Goblin Giant Sparky
Royal Ghost
Prince
Sparky
Arrows Goblin Giant Firecracker The Log

Defense Synergies 2 7

Arrows
Prince Sparky
Firecracker
The Log Prince
Rune Giant
Prince
The Log Arrows Firecracker
Goblin Giant
The Log Sparky
The Log
Firecracker Prince Goblin Giant Royal Ghost Sparky
Royal Ghost
The Log
Sparky
Arrows Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Goblin Giant The Log Sparky
Sparky Firecracker Prince The Log
Prince Sparky
Prince Sparky Firecracker
Arrows Firecracker Prince The Log Sparky
Arrows The Log Firecracker Royal Ghost
Arrows Firecracker
Arrows Goblin Giant The Log Sparky
Sparky Prince
Firecracker Prince Royal Ghost Sparky
Arrows Firecracker Goblin Giant The Log Royal Ghost
Arrows Firecracker
Prince Sparky The Log
Sparky Arrows Firecracker Prince The Log Royal Ghost
Sparky Prince
Prince The Log Sparky
Sparky Arrows Firecracker Prince
Arrows Firecracker Prince The Log Royal Ghost
Arrows The Log Firecracker Royal Ghost
Sparky Prince
Royal Ghost Arrows Firecracker Prince Goblin Giant The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Royal Ghost Sparky
Arrows Firecracker Prince The Log Royal Ghost
Prince Goblin Giant The Log Sparky
Prince Goblin Giant The Log Sparky
Prince Goblin Giant Sparky
Arrows Firecracker Goblin Giant
Prince Sparky Goblin Giant
Prince Goblin Giant Sparky
Firecracker Prince The Log Sparky
Goblin Giant Sparky
Prince Sparky
Arrows Prince Goblin Giant The Log
Prince Goblin Giant Sparky
Firecracker Sparky
Sparky Firecracker Prince Goblin Giant The Log
Arrows Firecracker The Log Royal Ghost Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Royal Ghost Sparky
Arrows Firecracker The Log Royal Ghost
Arrows Goblin Giant The Log Sparky
Arrows Firecracker Prince The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker Goblin Giant
Arrows Firecracker The Log Sparky
Arrows The Log Firecracker
Arrows The Log Firecracker
Prince Sparky
Firecracker Arrows Prince The Log Sparky
Arrows Firecracker
Firecracker The Log Sparky
Arrows Firecracker
Arrows Firecracker Prince The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Sparky
Sparky
Arrows Firecracker Prince The Log Sparky
Arrows Firecracker The Log
Prince The Log Sparky
Arrows
Prince The Log Sparky
Arrows The Log
Arrows Firecracker The Log Sparky
Arrows Firecracker The Log Royal Ghost Sparky
Arrows Prince The Log Sparky
Arrows Firecracker The Log Sparky
Arrows Firecracker Sparky
Firecracker
Sparky
Arrows The Log Sparky
Arrows Firecracker Sparky
Prince Sparky
Arrows Firecracker The Log Sparky
Prince
Arrows Firecracker
Arrows The Log
Firecracker Prince Sparky
Arrows The Log Firecracker
Arrows Sparky
Firecracker Prince Sparky
Firecracker The Log Sparky
Firecracker
Firecracker Prince Goblin Giant The Log Royal Ghost Sparky
Prince Sparky
Firecracker Sparky

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