My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner P.E.K.K.A Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army Sparky
Barbarian Barrel
Firecracker Skeleton Army Executioner Sparky
The Log
Firecracker Skeleton Army Sparky
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Executioner P.E.K.K.A Sparky
Fireball
Firecracker Skeleton Army Executioner Sparky
Poison
Firecracker Skeleton Army Executioner Sparky
Lightning
Executioner Sparky
Rocket
Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner P.E.K.K.A Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Executioner Lightning Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Skeleton Army Executioner

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Lightning Mega Knight
Firecracker
P.E.K.K.A Sparky Mega Knight
Skeleton Army
Sparky
Executioner
P.E.K.K.A Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker Executioner
Sparky
Arrows Firecracker Skeleton Army
Mega Knight
Arrows Firecracker Executioner

Defense Synergies 1 9

Arrows
Mega Knight Lightning P.E.K.K.A Sparky
Firecracker
Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army
Firecracker Executioner Sparky
Executioner
Skeleton Army Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker
Sparky
Arrows Skeleton Army
Mega Knight
Arrows Firecracker Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Executioner Sparky
Skeleton Army P.E.K.K.A Sparky Firecracker Executioner Mega Knight
Skeleton Army P.E.K.K.A Sparky Mega Knight Executioner Lightning
Skeleton Army P.E.K.K.A Sparky Firecracker Mega Knight
Lightning Arrows Firecracker Skeleton Army P.E.K.K.A Sparky Mega Knight
Arrows Skeleton Army Firecracker Executioner Mega Knight
Lightning Arrows Firecracker Executioner
Lightning Arrows P.E.K.K.A Sparky Mega Knight
P.E.K.K.A Sparky Skeleton Army
Skeleton Army Firecracker Sparky Mega Knight
Skeleton Army Executioner Arrows Firecracker Mega Knight
Arrows Executioner Firecracker
Skeleton Army P.E.K.K.A Sparky Mega Knight Lightning
Skeleton Army Executioner Sparky Mega Knight Arrows Firecracker P.E.K.K.A
Skeleton Army P.E.K.K.A Sparky Mega Knight
Skeleton Army Lightning P.E.K.K.A Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Skeleton Army Executioner P.E.K.K.A
Arrows Mega Knight Firecracker Skeleton Army Executioner
Arrows Executioner Firecracker Mega Knight
P.E.K.K.A Sparky
Skeleton Army Mega Knight Arrows Firecracker Executioner P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight P.E.K.K.A Sparky
Arrows Firecracker Executioner Lightning Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Lightning Sparky
Skeleton Army Lightning P.E.K.K.A Mega Knight Sparky
P.E.K.K.A Skeleton Army Executioner Sparky Mega Knight
Arrows Firecracker Executioner
Skeleton Army P.E.K.K.A Sparky Lightning
P.E.K.K.A Mega Knight Skeleton Army Sparky
Lightning P.E.K.K.A Mega Knight Firecracker Skeleton Army Sparky
P.E.K.K.A Skeleton Army Sparky
P.E.K.K.A Mega Knight Sparky
Skeleton Army Lightning P.E.K.K.A Mega Knight Arrows
Skeleton Army Lightning P.E.K.K.A Mega Knight Executioner Sparky
Firecracker Skeleton Army Executioner Sparky Mega Knight
Skeleton Army Sparky Firecracker Executioner Lightning P.E.K.K.A
Arrows Executioner Mega Knight Firecracker P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Sparky
Arrows Firecracker Executioner
Lightning Arrows Sparky
Lightning Arrows Firecracker Sparky
Executioner Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Executioner
Arrows Firecracker Executioner Sparky
Arrows Firecracker Executioner Lightning
Arrows Firecracker Lightning
Lightning Sparky
Firecracker Lightning Arrows Sparky
Lightning Arrows Firecracker Executioner
Lightning Firecracker Executioner Sparky
Lightning Arrows Firecracker
Lightning Arrows Firecracker Sparky
Lightning Arrows Firecracker Executioner Sparky
Lightning Arrows Firecracker Executioner Sparky Mega Knight
Lightning Arrows Sparky
Lightning Sparky
Lightning Arrows Firecracker Executioner Sparky Mega Knight
Lightning Arrows Firecracker Mega Knight
Lightning Sparky Mega Knight
Lightning Arrows
Lightning Sparky
Lightning Arrows
Arrows Firecracker Executioner Sparky Mega Knight
Arrows Firecracker Executioner Lightning Sparky
Lightning Arrows Sparky Mega Knight
Lightning Arrows Firecracker Sparky
Lightning Arrows Firecracker Executioner Sparky
Lightning Firecracker
Lightning Sparky
Lightning Arrows Sparky Mega Knight
Lightning Arrows Firecracker Sparky
P.E.K.K.A Sparky Mega Knight
Arrows Firecracker Lightning Sparky
Lightning Skeleton Army
Lightning Arrows Firecracker Executioner
Arrows
Lightning Firecracker Executioner Sparky Mega Knight
Arrows Firecracker Executioner Lightning
Lightning Arrows Sparky
Firecracker Executioner P.E.K.K.A Sparky Mega Knight
Firecracker Lightning Sparky
Firecracker Executioner Lightning
Lightning Firecracker Executioner Sparky Mega Knight

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