My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Skeleton Army Electro Wizard
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Electro Wizard Ram Rider
Fireball
Firecracker Skeleton Army Electro Wizard Ram Rider
Poison
Firecracker Skeleton Army Electro Wizard
Lightning
Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Electro Wizard Ram Rider Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning Ram Rider Mega Knight
Firecracker
Ram Rider Mega Knight
Skeleton Army
Lightning
Ram Rider Arrows
The Log
Ram Rider Mega Knight
Electro Wizard
Ram Rider Mega Knight
Ram Rider
Lightning Arrows Firecracker The Log Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker The Log Electro Wizard Ram Rider

Defense Synergies 2 12

Arrows
Mega Knight Lightning
Firecracker
The Log Skeleton Army Electro Wizard Mega Knight
Skeleton Army
Firecracker The Log Electro Wizard
Lightning
Arrows The Log
The Log
Firecracker Skeleton Army Lightning Electro Wizard Ram Rider Mega Knight
Electro Wizard
Firecracker Skeleton Army The Log Ram Rider Mega Knight
Ram Rider
The Log Electro Wizard
Mega Knight
Arrows Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker The Log Electro Wizard Ram Rider
Skeleton Army Firecracker The Log Electro Wizard Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Lightning Electro Wizard
Skeleton Army Firecracker Electro Wizard Ram Rider Mega Knight
Lightning Arrows Firecracker Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Firecracker Electro Wizard Mega Knight
Lightning Electro Wizard Ram Rider Arrows Firecracker
Lightning Arrows The Log Electro Wizard Ram Rider Mega Knight
Skeleton Army
Skeleton Army Firecracker Electro Wizard Mega Knight
Skeleton Army Electro Wizard Arrows Firecracker The Log Ram Rider Mega Knight
Arrows Firecracker Electro Wizard Ram Rider
Skeleton Army Mega Knight Lightning The Log Electro Wizard Ram Rider
Skeleton Army Mega Knight Arrows Firecracker The Log Electro Wizard
Skeleton Army Electro Wizard Ram Rider Mega Knight
Skeleton Army Lightning The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Arrows Firecracker Skeleton Army Electro Wizard
Arrows Mega Knight Firecracker Skeleton Army The Log Electro Wizard Ram Rider
Arrows The Log Firecracker Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Skeleton Army Mega Knight Arrows Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard Arrows Firecracker Lightning The Log Mega Knight
Skeleton Army Mega Knight Lightning The Log Electro Wizard Ram Rider
Skeleton Army Lightning Mega Knight The Log Electro Wizard Ram Rider
Skeleton Army Ram Rider Mega Knight
Arrows Firecracker Electro Wizard Ram Rider
Skeleton Army Lightning Electro Wizard Ram Rider
Mega Knight Skeleton Army
Lightning Electro Wizard Mega Knight Firecracker Skeleton Army The Log
Skeleton Army
Mega Knight
Skeleton Army Lightning Mega Knight Arrows The Log Electro Wizard
Skeleton Army Lightning Mega Knight Ram Rider
Firecracker Skeleton Army Mega Knight
Skeleton Army Electro Wizard Firecracker Lightning The Log
Arrows Mega Knight Firecracker The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard Ram Rider
Lightning Arrows The Log
Lightning Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker Ram Rider
Arrows Firecracker The Log
Arrows The Log Firecracker Lightning Ram Rider
Arrows The Log Firecracker Lightning Ram Rider
Lightning Electro Wizard
Firecracker Lightning Arrows The Log Electro Wizard Ram Rider
Lightning Arrows Firecracker
Lightning Firecracker The Log
Lightning Arrows Firecracker
Lightning Arrows Firecracker The Log
Lightning Arrows Firecracker The Log
Lightning Arrows Firecracker The Log Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Firecracker The Log Electro Wizard Mega Knight
Lightning Arrows Firecracker The Log Mega Knight
Lightning The Log Mega Knight
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows Firecracker The Log Mega Knight
Arrows Firecracker The Log Lightning Electro Wizard Ram Rider
Lightning Arrows The Log Ram Rider Mega Knight
Lightning Arrows Firecracker The Log
Lightning Arrows Firecracker Electro Wizard
Lightning Electro Wizard Firecracker
Lightning
Lightning Arrows The Log Mega Knight
Lightning Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Lightning The Log
Lightning Electro Wizard Skeleton Army
Lightning Arrows Firecracker Electro Wizard Ram Rider
Arrows The Log
Lightning Firecracker Electro Wizard Mega Knight
Arrows The Log Firecracker Lightning
Lightning Arrows
Firecracker Mega Knight
Firecracker Lightning The Log Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker The Log Electro Wizard Mega Knight
Lightning Firecracker Mega Knight

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