My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Royal Ghost Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider
Giant Snowball
Skeleton Army Ram Rider
Zap
Firecracker Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Skeleton Army Royal Ghost Magic Archer
The Log
Firecracker Skeleton Army Ram Rider
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army P.E.K.K.A Royal Ghost Magic Archer Ram Rider
Fireball
Firecracker Skeleton Army Magic Archer Ram Rider
Poison
Firecracker Skeleton Army Magic Archer
Lightning
Magic Archer Ram Rider
Rocket
Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Royal Ghost Magic Archer Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider
Firecracker
P.E.K.K.A Ram Rider
Skeleton Army
P.E.K.K.A
Arrows Magic Archer Firecracker The Log Ram Rider
The Log
P.E.K.K.A Magic Archer Ram Rider
Royal Ghost
Magic Archer Ram Rider
Magic Archer
P.E.K.K.A Ram Rider The Log Royal Ghost
Ram Rider
Magic Archer Arrows Firecracker P.E.K.K.A The Log Royal Ghost

Defense Synergies 2 9

Arrows
P.E.K.K.A
Firecracker
The Log Skeleton Army P.E.K.K.A
Skeleton Army
Firecracker The Log Magic Archer
P.E.K.K.A
The Log Arrows Firecracker
The Log
Firecracker P.E.K.K.A Skeleton Army Royal Ghost Magic Archer Ram Rider
Royal Ghost
The Log
Magic Archer
Skeleton Army The Log Ram Rider
Ram Rider
The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Firecracker The Log Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army P.E.K.K.A Firecracker Ram Rider
Arrows Firecracker Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Firecracker Royal Ghost Magic Archer
Ram Rider Arrows Firecracker Magic Archer
Arrows P.E.K.K.A The Log Magic Archer Ram Rider
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Royal Ghost
Skeleton Army Arrows Firecracker The Log Royal Ghost Magic Archer Ram Rider
Arrows Firecracker Magic Archer Ram Rider
Skeleton Army P.E.K.K.A The Log Ram Rider
Skeleton Army Arrows Firecracker P.E.K.K.A The Log Royal Ghost Magic Archer
Skeleton Army P.E.K.K.A Ram Rider
Skeleton Army P.E.K.K.A The Log Ram Rider
Arrows Firecracker Skeleton Army P.E.K.K.A
Arrows Firecracker Skeleton Army The Log Royal Ghost Magic Archer Ram Rider
Arrows The Log Firecracker Royal Ghost Magic Archer Ram Rider
P.E.K.K.A Ram Rider
Skeleton Army Royal Ghost Arrows Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Royal Ghost
Arrows Firecracker The Log Royal Ghost Magic Archer
Skeleton Army P.E.K.K.A The Log Ram Rider
Skeleton Army P.E.K.K.A The Log Ram Rider
P.E.K.K.A Skeleton Army Ram Rider
Arrows Firecracker Magic Archer Ram Rider
Skeleton Army P.E.K.K.A Ram Rider
P.E.K.K.A Skeleton Army
P.E.K.K.A Firecracker Skeleton Army The Log Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army P.E.K.K.A Arrows The Log
Skeleton Army P.E.K.K.A Ram Rider
Firecracker Skeleton Army Magic Archer
Skeleton Army Firecracker P.E.K.K.A The Log Magic Archer
Arrows Firecracker P.E.K.K.A The Log Royal Ghost Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker The Log Royal Ghost
Arrows Firecracker The Log Royal Ghost Magic Archer Ram Rider
Arrows The Log Magic Archer
Arrows Firecracker The Log
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer Ram Rider
Arrows Firecracker The Log Magic Archer
Arrows The Log Firecracker Magic Archer Ram Rider
Arrows The Log Firecracker Ram Rider
Firecracker Arrows The Log Magic Archer Ram Rider
Arrows Firecracker Magic Archer
Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer
Magic Archer Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Magic Archer
Arrows Firecracker The Log Royal Ghost Magic Archer Ram Rider
Arrows The Log Magic Archer Ram Rider
Arrows Firecracker The Log Magic Archer
Arrows Firecracker Magic Archer
Firecracker
Arrows The Log Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A
Arrows Firecracker The Log Magic Archer
Skeleton Army Magic Archer
Arrows Firecracker Magic Archer Ram Rider
Arrows The Log
Firecracker Magic Archer
Arrows The Log Firecracker Magic Archer
Arrows
Firecracker P.E.K.K.A
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Royal Ghost Magic Archer
P.E.K.K.A
Firecracker

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