My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Tesla Elixir Golem Valkyrie Barbarian Hut P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Skeleton Dragons
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Elixir Golem Valkyrie Barbarian Hut
The Log
Firecracker Elixir Golem Barbarian Hut
Earthquake
Firecracker Tesla Elixir Golem Barbarian Hut
Arrows
Firecracker Skeleton Dragons
Royal Delivery
Firecracker Skeleton Dragons Elixir Golem Valkyrie P.E.K.K.A
Fireball
Firecracker Skeleton Dragons Tesla Elixir Golem Barbarian Hut
Poison
Firecracker Skeleton Dragons Elixir Golem Barbarian Hut
Lightning
Skeleton Dragons Tesla Valkyrie Barbarian Hut
Rocket
Valkyrie Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Skeleton Dragons Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Skeleton Dragons Tesla Valkyrie Barbarian Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Elixir Golem Skeleton Dragons

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Barbarian Hut
Firecracker
Elixir Golem Skeleton Dragons Valkyrie Barbarian Hut P.E.K.K.A
Skeleton Dragons
Firecracker Elixir Golem Valkyrie Barbarian Hut P.E.K.K.A
Tesla
Elixir Golem
Firecracker Arrows Skeleton Dragons Barbarian Hut
Valkyrie
Firecracker Skeleton Dragons Barbarian Hut P.E.K.K.A
Barbarian Hut
Arrows Firecracker Skeleton Dragons Elixir Golem Valkyrie
P.E.K.K.A
Arrows Firecracker Skeleton Dragons Valkyrie

Defense Synergies 1 14

Arrows
Tesla Valkyrie Barbarian Hut P.E.K.K.A
Firecracker
Valkyrie Skeleton Dragons Tesla Barbarian Hut P.E.K.K.A
Skeleton Dragons
Firecracker Tesla Valkyrie Barbarian Hut P.E.K.K.A
Tesla
Arrows Firecracker Skeleton Dragons Valkyrie
Elixir Golem
Valkyrie
Firecracker Arrows Skeleton Dragons Tesla P.E.K.K.A
Barbarian Hut
Arrows Firecracker Skeleton Dragons
P.E.K.K.A
Arrows Firecracker Skeleton Dragons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Firecracker Skeleton Dragons Tesla Valkyrie
Barbarian Hut P.E.K.K.A Firecracker Skeleton Dragons Tesla Valkyrie
Tesla Barbarian Hut P.E.K.K.A Skeleton Dragons Valkyrie
Tesla Barbarian Hut P.E.K.K.A Firecracker Skeleton Dragons Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Firecracker Skeleton Dragons Tesla Valkyrie
Skeleton Dragons Tesla Arrows Firecracker Barbarian Hut
Barbarian Hut Arrows Skeleton Dragons Tesla Valkyrie P.E.K.K.A
Tesla Barbarian Hut P.E.K.K.A
Firecracker Tesla Valkyrie
Skeleton Dragons Valkyrie Arrows Firecracker Tesla
Arrows Skeleton Dragons Tesla Firecracker Barbarian Hut
Tesla Barbarian Hut P.E.K.K.A Skeleton Dragons Valkyrie
Valkyrie Barbarian Hut Arrows Firecracker Skeleton Dragons Tesla P.E.K.K.A
Barbarian Hut P.E.K.K.A Tesla
Barbarian Hut Tesla P.E.K.K.A
Tesla Barbarian Hut Arrows Firecracker Skeleton Dragons Valkyrie P.E.K.K.A
Arrows Tesla Firecracker Skeleton Dragons Valkyrie Barbarian Hut
Arrows Valkyrie Firecracker Skeleton Dragons Tesla Barbarian Hut
Barbarian Hut P.E.K.K.A Tesla
Skeleton Dragons Valkyrie Arrows Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Tesla P.E.K.K.A
Arrows Firecracker Skeleton Dragons Tesla Valkyrie
P.E.K.K.A Valkyrie Barbarian Hut
Valkyrie P.E.K.K.A Tesla Barbarian Hut
Barbarian Hut P.E.K.K.A Tesla Valkyrie
Arrows Firecracker Skeleton Dragons Tesla
P.E.K.K.A Tesla Valkyrie Barbarian Hut
P.E.K.K.A Tesla Valkyrie Barbarian Hut
P.E.K.K.A Firecracker Skeleton Dragons Valkyrie Barbarian Hut
P.E.K.K.A Skeleton Dragons Tesla Barbarian Hut
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Tesla Valkyrie Barbarian Hut
Firecracker Skeleton Dragons Tesla Valkyrie Barbarian Hut
Tesla Firecracker Skeleton Dragons Valkyrie Barbarian Hut P.E.K.K.A
Arrows Valkyrie Firecracker Skeleton Dragons Tesla Barbarian Hut P.E.K.K.A
Arrows Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Skeleton Dragons Valkyrie Barbarian Hut
Arrows Firecracker Skeleton Dragons
Arrows Skeleton Dragons Barbarian Hut
Arrows Firecracker Skeleton Dragons Valkyrie Barbarian Hut
Arrows Firecracker Skeleton Dragons Valkyrie
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Barbarian Hut
Arrows Firecracker Skeleton Dragons
Firecracker Arrows Skeleton Dragons Valkyrie
Arrows Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Barbarian Hut
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Barbarian Hut
Arrows Firecracker Skeleton Dragons Barbarian Hut
Arrows Firecracker Skeleton Dragons Barbarian Hut
Arrows
Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons Valkyrie
Skeleton Dragons
Arrows Skeleton Dragons
Arrows Skeleton Dragons Barbarian Hut
Arrows Firecracker Skeleton Dragons Valkyrie
Arrows Firecracker Skeleton Dragons
Arrows Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Arrows Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Arrows Skeleton Dragons
Arrows Firecracker Skeleton Dragons
P.E.K.K.A
Arrows Firecracker
Barbarian Hut
Arrows Firecracker Skeleton Dragons
Arrows
Firecracker Skeleton Dragons Valkyrie
Arrows Firecracker Skeleton Dragons
Arrows
Firecracker Skeleton Dragons P.E.K.K.A
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker
P.E.K.K.A
Firecracker Skeleton Dragons

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