My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Suspicious Bush Electro Dragon Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Dart Goblin Goblin Curse Electro Dragon
Zap
Firecracker Dart Goblin Goblin Curse
Barbarian Barrel
Firecracker Dart Goblin Goblin Curse Ice Wizard
The Log
Firecracker Suspicious Bush Dart Goblin Goblin Curse
Earthquake
Firecracker
Arrows
Firecracker Suspicious Bush Dart Goblin Goblin Curse
Royal Delivery
Firecracker Dart Goblin Electro Dragon Ice Wizard
Fireball
Firecracker Suspicious Bush Dart Goblin Electro Dragon Ice Wizard
Poison
Firecracker Suspicious Bush Dart Goblin Goblin Curse Electro Dragon Ice Wizard
Lightning
Electro Dragon Ice Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Goblin Curse Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Goblin Curse Arrows Firecracker Dart Goblin Ice Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Suspicious Bush Goblin Curse Arrows Firecracker

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Mega Knight
Firecracker
Dart Goblin Mega Knight
Suspicious Bush
Dart Goblin
Firecracker Electro Dragon Mega Knight
Goblin Curse
Arrows
Electro Dragon
Dart Goblin Ice Wizard Mega Knight
Ice Wizard
Electro Dragon
Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon

Defense Synergies 1 10

Arrows
Mega Knight Ice Wizard
Firecracker
Dart Goblin Electro Dragon Ice Wizard Mega Knight
Suspicious Bush
Dart Goblin
Firecracker Electro Dragon Ice Wizard Mega Knight
Goblin Curse
Electro Dragon
Firecracker Dart Goblin Ice Wizard
Ice Wizard
Arrows Firecracker Dart Goblin Electro Dragon Mega Knight
Mega Knight
Arrows Firecracker Dart Goblin Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin Electro Dragon
Firecracker Dart Goblin Goblin Curse Electro Dragon Ice Wizard Mega Knight
Mega Knight Dart Goblin Goblin Curse Electro Dragon Ice Wizard
Firecracker Dart Goblin Goblin Curse Electro Dragon Ice Wizard Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon Ice Wizard Mega Knight
Dart Goblin Arrows Firecracker Goblin Curse Electro Dragon Ice Wizard
Arrows Dart Goblin Electro Dragon Mega Knight
Goblin Curse Ice Wizard
Firecracker Dart Goblin Ice Wizard Mega Knight
Dart Goblin Goblin Curse Ice Wizard Arrows Firecracker Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin Goblin Curse Electro Dragon Ice Wizard
Mega Knight Goblin Curse Electro Dragon Ice Wizard
Mega Knight Arrows Firecracker Dart Goblin Goblin Curse Electro Dragon
Goblin Curse Mega Knight
Goblin Curse Mega Knight
Mega Knight Arrows Firecracker Electro Dragon
Arrows Mega Knight Firecracker Dart Goblin Electro Dragon Ice Wizard
Arrows Firecracker Dart Goblin Goblin Curse Electro Dragon Ice Wizard Mega Knight
Dart Goblin Goblin Curse
Mega Knight Arrows Firecracker Dart Goblin Goblin Curse Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker Electro Dragon Mega Knight
Mega Knight Electro Dragon
Mega Knight
Goblin Curse Mega Knight
Arrows Firecracker Dart Goblin Goblin Curse Electro Dragon Ice Wizard
Dart Goblin Ice Wizard
Mega Knight Goblin Curse
Electro Dragon Mega Knight Firecracker
Dart Goblin Goblin Curse
Mega Knight Dart Goblin Electro Dragon
Mega Knight Arrows
Mega Knight Goblin Curse
Firecracker Dart Goblin Goblin Curse Electro Dragon Mega Knight
Electro Dragon Firecracker Dart Goblin
Arrows Mega Knight Firecracker Dart Goblin Goblin Curse Electro Dragon Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin Goblin Curse Electro Dragon Ice Wizard
Arrows Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin
Arrows Firecracker Goblin Curse Mega Knight
Arrows Firecracker Dart Goblin Goblin Curse Electro Dragon Ice Wizard
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Goblin Curse Electro Dragon Ice Wizard
Arrows Firecracker Dart Goblin Electro Dragon
Electro Dragon
Firecracker Arrows Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin Goblin Curse Electro Dragon
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin Electro Dragon Mega Knight
Arrows
Arrows Firecracker Dart Goblin Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin Goblin Curse Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Firecracker Goblin Curse Electro Dragon Ice Wizard Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon Ice Wizard
Arrows Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin Goblin Curse
Arrows Firecracker Dart Goblin Goblin Curse Electro Dragon Ice Wizard
Electro Dragon Firecracker Dart Goblin
Arrows Dart Goblin Electro Dragon Mega Knight
Arrows Firecracker Electro Dragon
Mega Knight
Arrows Firecracker Goblin Curse
Dart Goblin Electro Dragon
Arrows Firecracker Dart Goblin Goblin Curse Electro Dragon Ice Wizard
Arrows
Firecracker Dart Goblin Electro Dragon Mega Knight
Arrows Firecracker Dart Goblin Electro Dragon
Arrows
Firecracker Dart Goblin Electro Dragon Mega Knight
Electro Dragon Firecracker Dart Goblin
Firecracker Dart Goblin Electro Dragon
Electro Dragon Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Electro Dragon Mega Knight

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