My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Baby Dragon Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Baby Dragon Inferno Dragon Night Witch
Zap
Firecracker Inferno Dragon Night Witch
Barbarian Barrel
Firecracker Tesla Night Witch
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Baby Dragon Inferno Dragon Night Witch
Fireball
Firecracker Tesla Baby Dragon Inferno Dragon Night Witch
Poison
Firecracker Night Witch
Lightning
Tesla Baby Dragon Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Golem Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Baby Dragon Inferno Dragon Night Witch Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Baby Dragon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Lightning Night Witch
Firecracker
Baby Dragon Golem Inferno Dragon
Tesla
Baby Dragon
Golem Firecracker Lightning Inferno Dragon
Lightning
Golem Arrows Baby Dragon
Golem
Arrows Baby Dragon Lightning Night Witch Firecracker
Inferno Dragon
Firecracker Baby Dragon
Night Witch
Golem Arrows

Defense Synergies 0 9

Arrows
Tesla Lightning
Firecracker
Tesla Baby Dragon Night Witch
Tesla
Arrows Firecracker Baby Dragon Inferno Dragon Night Witch
Baby Dragon
Firecracker Tesla Inferno Dragon
Lightning
Arrows
Golem
Inferno Dragon
Tesla Baby Dragon
Night Witch
Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Tesla Baby Dragon
Inferno Dragon Firecracker Tesla Night Witch
Tesla Lightning Inferno Dragon Night Witch
Tesla Inferno Dragon Night Witch Firecracker
Lightning Arrows Firecracker
Arrows Firecracker Tesla Baby Dragon Night Witch
Tesla Lightning Inferno Dragon Arrows Firecracker Baby Dragon Night Witch
Lightning Arrows Tesla Baby Dragon
Tesla Inferno Dragon Night Witch
Firecracker Tesla Night Witch
Arrows Firecracker Tesla Baby Dragon Night Witch
Arrows Tesla Inferno Dragon Firecracker Baby Dragon Night Witch
Tesla Night Witch Lightning
Arrows Firecracker Tesla Baby Dragon Night Witch
Inferno Dragon Tesla
Tesla Lightning Inferno Dragon
Tesla Arrows Firecracker Night Witch
Arrows Tesla Firecracker Baby Dragon Night Witch
Arrows Baby Dragon Firecracker Tesla Inferno Dragon
Tesla Inferno Dragon
Arrows Firecracker Tesla Baby Dragon Night Witch
Tesla Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla
Arrows Firecracker Tesla Baby Dragon Lightning Inferno Dragon
Lightning
Lightning Tesla Night Witch
Tesla Inferno Dragon Night Witch
Arrows Firecracker Tesla Baby Dragon
Tesla Lightning Night Witch
Tesla Inferno Dragon
Lightning Firecracker Baby Dragon Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla
Lightning Arrows
Lightning Tesla Night Witch
Firecracker Tesla Baby Dragon
Tesla Firecracker Baby Dragon Lightning Inferno Dragon Night Witch
Arrows Firecracker Tesla Baby Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Firecracker
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Lightning
Arrows Firecracker Lightning
Lightning Night Witch
Firecracker Lightning Arrows
Lightning Arrows Firecracker Baby Dragon
Lightning Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows
Lightning Night Witch
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Baby Dragon Night Witch
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Inferno Dragon
Arrows Firecracker Baby Dragon Lightning
Lightning Arrows Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon Night Witch
Lightning Firecracker
Lightning Night Witch
Lightning Arrows Night Witch
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Night Witch
Lightning Arrows Firecracker Baby Dragon
Arrows
Lightning Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Lightning
Lightning Arrows
Firecracker
Firecracker Baby Dragon Lightning
Firecracker Lightning
Lightning Firecracker Baby Dragon
Inferno Dragon
Lightning Firecracker

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