My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Baby Dragon Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Tesla Witch Electro Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Healer Baby Dragon Witch Electro Wizard
Fireball
Firecracker Tesla Battle Healer Baby Dragon Witch Electro Wizard
Poison
Firecracker Battle Healer Witch Electro Wizard
Lightning
Tesla Battle Healer Baby Dragon Witch Electro Wizard
Rocket
Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Healer Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Battle Healer Baby Dragon Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Battle Healer

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Healer Mega Knight
Firecracker
Battle Healer Baby Dragon Mega Knight
Tesla
Battle Healer
Baby Dragon Arrows Firecracker Witch Electro Wizard
Baby Dragon
Battle Healer Firecracker Witch Electro Wizard Mega Knight
Witch
Battle Healer Baby Dragon Mega Knight
Electro Wizard
Battle Healer Baby Dragon Mega Knight
Mega Knight
Arrows Firecracker Baby Dragon Witch Electro Wizard

Defense Synergies 2 17

Arrows
Mega Knight Tesla Battle Healer
Firecracker
Tesla Battle Healer Baby Dragon Electro Wizard Mega Knight
Tesla
Arrows Firecracker Battle Healer Baby Dragon Electro Wizard
Battle Healer
Baby Dragon Arrows Firecracker Tesla Witch Electro Wizard
Baby Dragon
Battle Healer Firecracker Tesla Witch Mega Knight
Witch
Battle Healer Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Firecracker Tesla Battle Healer Witch Mega Knight
Mega Knight
Arrows Firecracker Baby Dragon Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Baby Dragon Electro Wizard
Firecracker Tesla Battle Healer Witch Electro Wizard Mega Knight
Tesla Witch Mega Knight Electro Wizard
Tesla Witch Firecracker Electro Wizard Mega Knight
Arrows Firecracker Battle Healer Mega Knight
Arrows Firecracker Tesla Baby Dragon Electro Wizard Mega Knight
Tesla Electro Wizard Arrows Firecracker Baby Dragon Witch
Arrows Tesla Battle Healer Baby Dragon Electro Wizard Mega Knight
Tesla Witch
Firecracker Tesla Battle Healer Electro Wizard Mega Knight
Witch Electro Wizard Arrows Firecracker Tesla Baby Dragon Mega Knight
Arrows Tesla Firecracker Baby Dragon Witch Electro Wizard
Tesla Mega Knight Battle Healer Witch Electro Wizard
Mega Knight Arrows Firecracker Tesla Baby Dragon Witch Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Mega Knight Arrows Firecracker Witch Electro Wizard
Arrows Tesla Mega Knight Firecracker Battle Healer Baby Dragon Witch Electro Wizard
Arrows Baby Dragon Witch Firecracker Tesla Battle Healer Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Arrows Firecracker Tesla Battle Healer Baby Dragon Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Battle Healer Witch Electro Wizard
Electro Wizard Arrows Firecracker Tesla Battle Healer Baby Dragon Mega Knight
Mega Knight Battle Healer Witch Electro Wizard
Mega Knight Tesla Battle Healer Electro Wizard
Tesla Battle Healer Witch Mega Knight
Arrows Firecracker Tesla Baby Dragon Witch Electro Wizard
Tesla Battle Healer Witch Electro Wizard
Mega Knight Tesla Battle Healer
Electro Wizard Mega Knight Firecracker Baby Dragon Witch
Witch Tesla
Mega Knight Tesla Witch
Mega Knight Arrows Electro Wizard
Mega Knight Tesla Witch
Firecracker Tesla Baby Dragon Witch Mega Knight
Tesla Witch Electro Wizard Firecracker Battle Healer Baby Dragon
Arrows Mega Knight Firecracker Tesla Battle Healer Baby Dragon Witch Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Electro Wizard
Arrows Baby Dragon
Arrows Firecracker
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon
Arrows Firecracker
Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon Mega Knight
Arrows
Arrows Firecracker Baby Dragon Electro Wizard Mega Knight
Arrows Firecracker Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Firecracker Baby Dragon Witch Mega Knight
Witch
Arrows Firecracker Baby Dragon Witch Electro Wizard
Arrows Baby Dragon Witch Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Witch Electro Wizard
Electro Wizard Firecracker Witch
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Witch
Arrows Firecracker Baby Dragon Witch Electro Wizard
Arrows
Firecracker Baby Dragon Electro Wizard Mega Knight
Arrows Firecracker Baby Dragon
Arrows
Firecracker Mega Knight
Firecracker Baby Dragon Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Baby Dragon Witch Electro Wizard Mega Knight
Firecracker Mega Knight

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