My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince
Giant Snowball
Skeleton Army Balloon Lumberjack
Zap
Firecracker Skeleton Army Balloon Prince
Barbarian Barrel
Firecracker Tesla Bomb Tower Skeleton Army Lumberjack
The Log
Firecracker Skeleton Army Prince Lumberjack
Earthquake
Firecracker Tesla Bomb Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Skeleton Army Balloon Prince Lumberjack
Fireball
Firecracker Tesla Bomb Tower Skeleton Army Balloon Lumberjack
Poison
Firecracker Bomb Tower Skeleton Army Balloon
Lightning
Tesla Bomb Tower Balloon Prince Lumberjack
Rocket
Bomb Tower Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Tesla Bomb Tower Lumberjack Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Prince Lumberjack
Firecracker
Balloon Prince Lumberjack
Tesla
Bomb Tower
Skeleton Army
Balloon
Arrows Lumberjack Firecracker
Prince
Arrows Firecracker Lumberjack
Lumberjack
Balloon Arrows Firecracker Prince

Defense Synergies 0 14

Arrows
Tesla Bomb Tower Prince Lumberjack
Firecracker
Tesla Bomb Tower Skeleton Army Prince Lumberjack
Tesla
Arrows Firecracker Skeleton Army Prince
Bomb Tower
Arrows Firecracker Skeleton Army
Skeleton Army
Firecracker Tesla Bomb Tower Prince Lumberjack
Balloon
Prince
Arrows Firecracker Tesla Skeleton Army
Lumberjack
Arrows Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Bomb Tower Skeleton Army Lumberjack Firecracker Tesla Prince
Tesla Bomb Tower Skeleton Army Prince Lumberjack
Tesla Bomb Tower Skeleton Army Prince Lumberjack Firecracker
Arrows Firecracker Bomb Tower Skeleton Army Prince Lumberjack
Arrows Skeleton Army Firecracker Tesla Bomb Tower Lumberjack
Tesla Arrows Firecracker Bomb Tower
Arrows Tesla Bomb Tower
Tesla Bomb Tower Skeleton Army Prince Lumberjack
Skeleton Army Firecracker Tesla Prince Lumberjack
Skeleton Army Arrows Firecracker Tesla Bomb Tower Lumberjack
Arrows Tesla Firecracker
Tesla Bomb Tower Skeleton Army Prince Lumberjack
Bomb Tower Skeleton Army Arrows Firecracker Tesla Prince Lumberjack
Skeleton Army Tesla Bomb Tower Prince Lumberjack
Bomb Tower Skeleton Army Tesla Prince Lumberjack
Tesla Bomb Tower Arrows Firecracker Skeleton Army Prince Lumberjack
Arrows Tesla Bomb Tower Firecracker Skeleton Army Prince Lumberjack
Arrows Bomb Tower Firecracker Tesla Lumberjack
Tesla Bomb Tower Prince Lumberjack
Skeleton Army Arrows Firecracker Tesla Bomb Tower Prince Lumberjack
Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Tesla Prince
Arrows Firecracker Tesla Bomb Tower Prince Lumberjack
Skeleton Army Lumberjack Bomb Tower Prince
Skeleton Army Prince Lumberjack Tesla
Tesla Skeleton Army Prince Lumberjack
Arrows Firecracker Tesla Bomb Tower
Skeleton Army Prince Tesla Bomb Tower Lumberjack
Tesla Bomb Tower Skeleton Army Prince Lumberjack
Firecracker Bomb Tower Skeleton Army Prince
Tesla Skeleton Army
Tesla Bomb Tower Prince Lumberjack
Skeleton Army Arrows Prince
Skeleton Army Prince Tesla Bomb Tower Lumberjack
Firecracker Tesla Bomb Tower Skeleton Army
Tesla Skeleton Army Firecracker Bomb Tower Prince Lumberjack
Arrows Firecracker Tesla Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Prince Lumberjack
Firecracker Arrows Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker
Prince
Arrows
Prince
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Skeleton Army Prince
Arrows Firecracker
Arrows
Firecracker Prince Lumberjack
Arrows Firecracker
Arrows
Firecracker Prince
Firecracker
Firecracker
Firecracker Prince
Prince
Firecracker

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