My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Elixir Golem Skeleton Army
The Log
Firecracker Elixir Golem Skeleton Army
Earthquake
Firecracker Tesla Elixir Golem Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Skeleton Army
Fireball
Firecracker Tesla Elixir Golem Skeleton Army
Poison
Firecracker Elixir Golem Skeleton Army
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Arrows Firecracker Elixir Golem Skeleton Army Tesla

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Arrows

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem
Firecracker
Elixir Golem Mirror
Tesla
Elixir Golem
Firecracker Rage Arrows Mirror The Log
Mirror
Arrows The Log Firecracker Elixir Golem Skeleton Army
Rage
Elixir Golem
Skeleton Army
Mirror
The Log
Mirror Elixir Golem

Defense Synergies 5 7

Arrows
Mirror Tesla
Firecracker
The Log Tesla Mirror Skeleton Army
Tesla
Mirror The Log Arrows Firecracker Skeleton Army
Elixir Golem
Mirror
Arrows Tesla Skeleton Army Firecracker The Log
Rage
Skeleton Army
Mirror Firecracker Tesla The Log
The Log
Firecracker Tesla Mirror Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Skeleton Army Firecracker Tesla The Log
Tesla Skeleton Army
Tesla Skeleton Army Firecracker
Arrows Firecracker Skeleton Army The Log
Arrows Skeleton Army The Log Firecracker Tesla
Tesla Arrows Firecracker
Arrows Tesla The Log
Tesla Skeleton Army
Skeleton Army Firecracker Tesla
Skeleton Army Arrows Firecracker Tesla The Log
Arrows Tesla Firecracker
Tesla Skeleton Army The Log
Skeleton Army Arrows Firecracker Tesla The Log
Skeleton Army Tesla
Skeleton Army Tesla The Log
Tesla Arrows Firecracker Skeleton Army
Arrows Tesla Firecracker Skeleton Army The Log
Arrows The Log Firecracker Tesla
Tesla
Skeleton Army Arrows Firecracker Tesla The Log
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Arrows Firecracker Tesla The Log
Skeleton Army The Log
Skeleton Army Tesla The Log
Tesla Skeleton Army
Arrows Firecracker Tesla
Skeleton Army Tesla
Tesla Skeleton Army
Firecracker Skeleton Army The Log
Tesla Skeleton Army
Tesla
Skeleton Army Arrows The Log
Skeleton Army Tesla
Firecracker Tesla Skeleton Army
Tesla Skeleton Army Firecracker The Log
Arrows Firecracker Tesla The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Skeleton Army
Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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