My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Balloon Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon
Giant Snowball
Guards Balloon Inferno Dragon Little Prince
Zap
Firecracker Guards Balloon Inferno Dragon Little Prince
Barbarian Barrel
Firecracker Tesla Guards Little Prince
The Log
Firecracker Guards Little Prince
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards Little Prince
Royal Delivery
Firecracker Guards Balloon Inferno Dragon Little Prince
Fireball
Firecracker Tesla Balloon Inferno Dragon Little Prince
Poison
Firecracker Guards Balloon Little Prince
Lightning
Tesla Balloon Inferno Dragon Little Prince
Rocket
Balloon Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Little Prince Tesla Inferno Dragon Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Little Prince

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mega Knight
Firecracker
Balloon Inferno Dragon Mega Knight
Tesla
Guards
Balloon
Arrows Firecracker Mega Knight Little Prince
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Balloon
Little Prince
Balloon

Defense Synergies 1 9

Arrows
Mega Knight Tesla Little Prince
Firecracker
Tesla Guards Mega Knight
Tesla
Arrows Firecracker Guards Inferno Dragon Little Prince
Guards
Firecracker Tesla
Balloon
Inferno Dragon
Tesla Mega Knight
Mega Knight
Arrows Firecracker Inferno Dragon
Little Prince
Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Inferno Dragon Firecracker Tesla Mega Knight
Tesla Mega Knight Inferno Dragon
Tesla Inferno Dragon Firecracker Guards Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Tesla Guards Mega Knight
Tesla Inferno Dragon Arrows Firecracker Little Prince
Arrows Tesla Mega Knight
Tesla Inferno Dragon
Guards Firecracker Tesla Mega Knight Little Prince
Guards Arrows Firecracker Tesla Mega Knight
Arrows Tesla Inferno Dragon Firecracker
Tesla Mega Knight Guards
Mega Knight Arrows Firecracker Tesla Guards
Inferno Dragon Tesla Mega Knight
Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Arrows Firecracker
Arrows Tesla Mega Knight Firecracker Guards Little Prince
Arrows Firecracker Tesla Guards Inferno Dragon Mega Knight Little Prince
Tesla Inferno Dragon
Mega Knight Arrows Firecracker Tesla Guards Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla
Arrows Firecracker Tesla Inferno Dragon Mega Knight
Guards Mega Knight
Guards Mega Knight Tesla
Tesla Guards Inferno Dragon Mega Knight
Arrows Firecracker Tesla
Guards Tesla
Mega Knight Tesla Inferno Dragon
Mega Knight Firecracker Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Mega Knight Tesla Guards
Mega Knight Arrows Guards
Mega Knight Tesla Guards
Firecracker Tesla Mega Knight
Tesla Guards Firecracker Inferno Dragon Little Prince
Arrows Mega Knight Firecracker Tesla Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Guards
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight Little Prince
Inferno Dragon
Arrows Firecracker
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Little Prince
Firecracker Guards
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Guards
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Guards
Firecracker
Firecracker Mega Knight Little Prince
Inferno Dragon
Firecracker Mega Knight

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