My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Tesla Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Hog Rider Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Tesla Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Tesla Hog Rider Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Tesla

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Lightning
Firecracker
Hog Rider P.E.K.K.A
Tesla
Hog Rider
Arrows Firecracker Lightning Guards Electro Wizard
Guards
Hog Rider
Lightning
Hog Rider Arrows
P.E.K.K.A
Arrows Electro Wizard Firecracker
Electro Wizard
P.E.K.K.A Hog Rider

Defense Synergies 0 11

Arrows
Tesla Lightning P.E.K.K.A
Firecracker
Tesla Guards P.E.K.K.A Electro Wizard
Tesla
Arrows Firecracker Guards Electro Wizard
Hog Rider
Guards
Firecracker Tesla Electro Wizard
Lightning
Arrows
P.E.K.K.A
Arrows Firecracker Electro Wizard
Electro Wizard
Firecracker Tesla Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Tesla Electro Wizard
P.E.K.K.A Firecracker Tesla Electro Wizard
Tesla P.E.K.K.A Lightning Electro Wizard
Tesla P.E.K.K.A Firecracker Guards Electro Wizard
Lightning Arrows Firecracker P.E.K.K.A
Arrows Firecracker Tesla Guards Electro Wizard
Tesla Lightning Electro Wizard Arrows Firecracker
Lightning Arrows Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A
Guards Firecracker Tesla Electro Wizard
Guards Electro Wizard Arrows Firecracker Tesla
Arrows Tesla Firecracker Electro Wizard
Tesla P.E.K.K.A Guards Lightning Electro Wizard
Arrows Firecracker Tesla Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla Lightning P.E.K.K.A Electro Wizard
Tesla Arrows Firecracker P.E.K.K.A Electro Wizard
Arrows Tesla Firecracker Guards Electro Wizard
Arrows Firecracker Tesla Guards Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Arrows Firecracker Tesla Guards P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Tesla Lightning
Guards P.E.K.K.A Lightning Electro Wizard
Guards Lightning P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla Guards
Arrows Firecracker Tesla Electro Wizard
Guards P.E.K.K.A Tesla Lightning Electro Wizard
P.E.K.K.A Tesla
Lightning P.E.K.K.A Electro Wizard Firecracker
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards
Lightning P.E.K.K.A Arrows Guards Electro Wizard
Lightning P.E.K.K.A Tesla Guards
Firecracker Tesla
Tesla Guards Electro Wizard Firecracker Lightning P.E.K.K.A
Arrows Firecracker Tesla P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Guards
Arrows Firecracker Electro Wizard
Lightning Arrows
Lightning Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Lightning
Arrows Firecracker Lightning
Lightning Guards Electro Wizard
Firecracker Lightning Arrows Electro Wizard
Lightning Arrows Firecracker
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows
Lightning
Lightning Arrows Firecracker Electro Wizard
Lightning Arrows Firecracker
Lightning
Lightning Arrows
Lightning
Lightning Arrows
Arrows Firecracker
Arrows Firecracker Lightning Electro Wizard
Lightning Arrows
Lightning Arrows Firecracker
Lightning Arrows Firecracker Electro Wizard
Lightning Electro Wizard Firecracker Guards
Lightning
Lightning Arrows
Lightning Arrows Firecracker Electro Wizard
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Electro Wizard Guards
Lightning Arrows Firecracker Electro Wizard
Arrows
Lightning Firecracker Electro Wizard
Arrows Firecracker Lightning
Lightning Arrows
Firecracker P.E.K.K.A
Firecracker Guards Lightning Electro Wizard
Firecracker Lightning Electro Wizard
Lightning Firecracker Electro Wizard
P.E.K.K.A
Lightning Firecracker

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