My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Wizard
The Log
Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider Wizard
Poison
Firecracker Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Mini P.E.K.K.A Hog Rider Freeze Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A Mini P.E.K.K.A Freeze
Firecracker
Hog Rider Mini P.E.K.K.A P.E.K.K.A
Tesla
Mini P.E.K.K.A
Arrows Firecracker Hog Rider Wizard
Hog Rider
Arrows Firecracker Freeze Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
Freeze
Hog Rider Arrows
P.E.K.K.A
Arrows Firecracker Wizard

Defense Synergies 0 12

Arrows
Tesla Mini P.E.K.K.A P.E.K.K.A
Firecracker
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla
Arrows Firecracker Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Arrows Firecracker Tesla Wizard Freeze
Hog Rider
Wizard
Tesla Mini P.E.K.K.A Freeze P.E.K.K.A
Freeze
Mini P.E.K.K.A Wizard
P.E.K.K.A
Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
Mini P.E.K.K.A P.E.K.K.A Firecracker Tesla
Tesla Mini P.E.K.K.A P.E.K.K.A Freeze
Tesla Mini P.E.K.K.A P.E.K.K.A Firecracker
Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Freeze Firecracker Tesla
Tesla Arrows Firecracker Wizard Freeze
Arrows Tesla P.E.K.K.A
Tesla Mini P.E.K.K.A P.E.K.K.A
Firecracker Tesla Mini P.E.K.K.A
Arrows Firecracker Tesla Wizard Freeze
Arrows Tesla Firecracker Wizard
Tesla Mini P.E.K.K.A P.E.K.K.A Wizard Freeze
Wizard Arrows Firecracker Tesla Mini P.E.K.K.A Freeze P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Freeze P.E.K.K.A
Tesla Wizard Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows Tesla Firecracker Wizard
Arrows Wizard Freeze Firecracker Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla
Wizard Arrows Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla P.E.K.K.A
Arrows Firecracker Tesla Mini P.E.K.K.A Wizard
P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A
Arrows Firecracker Wizard Tesla Freeze
Mini P.E.K.K.A P.E.K.K.A Tesla
Mini P.E.K.K.A P.E.K.K.A Tesla
Freeze P.E.K.K.A Firecracker Mini P.E.K.K.A
P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A
P.E.K.K.A Arrows
Mini P.E.K.K.A P.E.K.K.A Tesla Wizard
Wizard Firecracker Tesla
Tesla Firecracker Mini P.E.K.K.A Freeze P.E.K.K.A
Arrows Firecracker Tesla Mini P.E.K.K.A Wizard Freeze P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Freeze
Wizard Arrows Firecracker
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Arrows Firecracker Wizard Freeze
Arrows Firecracker Wizard
Mini P.E.K.K.A
Firecracker Arrows Wizard
Arrows Firecracker Wizard
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows Freeze
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows
Arrows Firecracker Freeze Wizard
Arrows Firecracker Wizard
Arrows Wizard
Arrows Firecracker
Arrows Firecracker Wizard
Firecracker Wizard Freeze
Mini P.E.K.K.A
Arrows Wizard
Arrows Firecracker Freeze
P.E.K.K.A
Arrows Firecracker Wizard
Freeze
Arrows Firecracker Wizard
Freeze
Arrows
Firecracker Mini P.E.K.K.A Wizard
Arrows Firecracker Wizard
Arrows
Firecracker P.E.K.K.A
Firecracker Freeze
Firecracker
Firecracker Freeze
P.E.K.K.A
Firecracker Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: