My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Prince P.E.K.K.A Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Firecracker Prince
Barbarian Barrel
Firecracker Tesla Ice Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Prince P.E.K.K.A Ice Wizard Magic Archer
Fireball
Firecracker Tesla Ice Wizard Magic Archer
Poison
Firecracker Ice Wizard Magic Archer
Lightning
Tesla Mini P.E.K.K.A Prince Ice Wizard Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Prince P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Ice Wizard Tesla Mini P.E.K.K.A Magic Archer Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Ice Wizard Tesla

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Mini P.E.K.K.A Prince
Firecracker
Mini P.E.K.K.A Prince P.E.K.K.A
Tesla
Mini P.E.K.K.A
Arrows Firecracker Ice Wizard Magic Archer
Prince
Arrows Firecracker Ice Wizard Magic Archer
P.E.K.K.A
Arrows Magic Archer Firecracker Ice Wizard
Ice Wizard
Mini P.E.K.K.A Prince P.E.K.K.A
Magic Archer
P.E.K.K.A Mini P.E.K.K.A Prince

Defense Synergies 0 18

Arrows
Tesla Mini P.E.K.K.A Prince P.E.K.K.A Ice Wizard
Firecracker
Tesla Mini P.E.K.K.A Prince P.E.K.K.A Ice Wizard
Tesla
Arrows Firecracker Mini P.E.K.K.A Prince Magic Archer
Mini P.E.K.K.A
Arrows Firecracker Tesla Ice Wizard Magic Archer
Prince
Arrows Firecracker Tesla Ice Wizard Magic Archer
P.E.K.K.A
Arrows Firecracker Ice Wizard
Ice Wizard
Arrows Firecracker Mini P.E.K.K.A Prince P.E.K.K.A
Magic Archer
Tesla Mini P.E.K.K.A Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Magic Archer
Mini P.E.K.K.A P.E.K.K.A Firecracker Tesla Prince Ice Wizard
Tesla Mini P.E.K.K.A Prince P.E.K.K.A Ice Wizard
Tesla Mini P.E.K.K.A Prince P.E.K.K.A Firecracker Ice Wizard
Arrows Firecracker Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Firecracker Tesla Ice Wizard Magic Archer
Tesla Arrows Firecracker Ice Wizard Magic Archer
Arrows Tesla P.E.K.K.A Magic Archer
Tesla Mini P.E.K.K.A P.E.K.K.A Prince Ice Wizard
Firecracker Tesla Mini P.E.K.K.A Prince Ice Wizard
Ice Wizard Arrows Firecracker Tesla Magic Archer
Arrows Tesla Firecracker Ice Wizard Magic Archer
Tesla Mini P.E.K.K.A Prince P.E.K.K.A Ice Wizard
Arrows Firecracker Tesla Mini P.E.K.K.A Prince P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Tesla Prince
Tesla Mini P.E.K.K.A Prince P.E.K.K.A
Tesla Arrows Firecracker Mini P.E.K.K.A Prince P.E.K.K.A
Arrows Tesla Firecracker Prince Ice Wizard Magic Archer
Arrows Firecracker Tesla Ice Wizard Magic Archer
Mini P.E.K.K.A P.E.K.K.A Tesla Prince
Arrows Firecracker Tesla Mini P.E.K.K.A Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Prince P.E.K.K.A
Arrows Firecracker Tesla Mini P.E.K.K.A Prince Magic Archer
P.E.K.K.A Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Prince
Arrows Firecracker Tesla Ice Wizard Magic Archer
Mini P.E.K.K.A Prince P.E.K.K.A Tesla Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Tesla Prince
P.E.K.K.A Firecracker Mini P.E.K.K.A Prince Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Prince
P.E.K.K.A Arrows Prince
Mini P.E.K.K.A Prince P.E.K.K.A Tesla
Firecracker Tesla Magic Archer
Tesla Firecracker Mini P.E.K.K.A Prince P.E.K.K.A Magic Archer
Arrows Firecracker Tesla Mini P.E.K.K.A P.E.K.K.A Ice Wizard Magic Archer
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker
Arrows Firecracker Ice Wizard Magic Archer
Arrows Magic Archer
Arrows Firecracker Prince
Arrows Firecracker Magic Archer
Arrows Firecracker Ice Wizard Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Ice Wizard Magic Archer
Arrows Firecracker
Mini P.E.K.K.A Prince
Firecracker Arrows Prince Magic Archer
Arrows Firecracker Magic Archer
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Prince Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Prince Magic Archer
Arrows Firecracker Magic Archer
Prince Magic Archer
Arrows
Prince
Arrows
Arrows Firecracker Ice Wizard Magic Archer
Arrows Firecracker Ice Wizard Magic Archer
Arrows Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Ice Wizard Magic Archer
Firecracker
Mini P.E.K.K.A
Arrows Magic Archer
Arrows Firecracker Magic Archer
P.E.K.K.A Prince
Arrows Firecracker Magic Archer
Prince Magic Archer
Arrows Firecracker Ice Wizard Magic Archer
Arrows
Firecracker Mini P.E.K.K.A Prince Magic Archer
Arrows Firecracker Magic Archer
Arrows
Firecracker Prince P.E.K.K.A
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Prince Magic Archer
Prince P.E.K.K.A
Firecracker

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