My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Wall Breakers Guards Little Prince
Zap
Firecracker Wall Breakers Guards Little Prince
Barbarian Barrel
Firecracker Tesla Wall Breakers Guards Little Prince
The Log
Firecracker Mini P.E.K.K.A Wall Breakers Guards Little Prince
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Wall Breakers Guards Little Prince
Royal Delivery
Firecracker Mini P.E.K.K.A Wall Breakers Guards Little Prince
Fireball
Firecracker Tesla Wall Breakers Little Prince
Poison
Firecracker Guards Little Prince
Lightning
Tesla Mini P.E.K.K.A Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Firecracker Guards Little Prince Tesla Mini P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Firecracker Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Wall Breakers
Firecracker
Mini P.E.K.K.A Wall Breakers
Tesla
Mini P.E.K.K.A
Arrows Firecracker Electro Giant Little Prince
Wall Breakers
Arrows Firecracker
Guards
Electro Giant
Mini P.E.K.K.A
Little Prince
Mini P.E.K.K.A

Defense Synergies 0 11

Arrows
Tesla Mini P.E.K.K.A Little Prince
Firecracker
Tesla Mini P.E.K.K.A Guards
Tesla
Arrows Firecracker Mini P.E.K.K.A Guards Little Prince
Mini P.E.K.K.A
Arrows Firecracker Tesla Guards Electro Giant
Wall Breakers
Guards
Firecracker Tesla Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
Little Prince
Arrows Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Mini P.E.K.K.A Firecracker Tesla
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Firecracker Guards
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Tesla Guards
Tesla Arrows Firecracker Little Prince
Arrows Tesla Electro Giant
Tesla Mini P.E.K.K.A
Guards Firecracker Tesla Mini P.E.K.K.A Little Prince
Guards Arrows Firecracker Tesla Electro Giant
Arrows Tesla Firecracker
Tesla Mini P.E.K.K.A Guards
Arrows Firecracker Tesla Mini P.E.K.K.A Guards
Mini P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A Electro Giant
Tesla Arrows Firecracker Mini P.E.K.K.A
Arrows Tesla Firecracker Guards Little Prince
Arrows Firecracker Tesla Guards Little Prince
Mini P.E.K.K.A Tesla
Arrows Firecracker Tesla Mini P.E.K.K.A Guards Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Tesla Electro Giant
Arrows Firecracker Tesla Mini P.E.K.K.A
Guards Mini P.E.K.K.A
Mini P.E.K.K.A Guards Tesla
Tesla Mini P.E.K.K.A Guards
Arrows Firecracker Electro Giant Tesla
Mini P.E.K.K.A Guards Tesla
Mini P.E.K.K.A Tesla
Firecracker Mini P.E.K.K.A
Tesla Guards
Tesla Mini P.E.K.K.A Guards
Arrows Guards Electro Giant
Mini P.E.K.K.A Tesla Guards
Firecracker Tesla Electro Giant
Tesla Guards Electro Giant Firecracker Mini P.E.K.K.A Little Prince
Arrows Firecracker Tesla Mini P.E.K.K.A Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Guards
Arrows Firecracker
Arrows
Arrows Firecracker Guards
Arrows Firecracker
Arrows Firecracker Electro Giant
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Mini P.E.K.K.A Guards
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker Electro Giant Little Prince
Arrows
Arrows
Arrows Firecracker Electro Giant Little Prince
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Electro Giant Little Prince
Firecracker Guards Electro Giant
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Guards
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows Electro Giant
Firecracker
Electro Giant Firecracker Guards
Firecracker
Firecracker Electro Giant Little Prince
Firecracker

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