My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Inferno Dragon Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Ram Rider
Giant Snowball
Inferno Dragon Ram Rider
Zap
Firecracker Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Tesla
The Log
Firecracker Ram Rider
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker P.E.K.K.A Inferno Dragon Ram Rider
Fireball
Firecracker Tesla Inferno Dragon Ram Rider
Poison
Firecracker
Lightning
Tesla Inferno Dragon Ram Rider Goblinstein
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tesla Inferno Dragon Ram Rider Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Ram Rider
Firecracker
P.E.K.K.A Inferno Dragon Ram Rider
Tesla
P.E.K.K.A
Arrows Firecracker The Log Ram Rider
The Log
P.E.K.K.A Ram Rider
Inferno Dragon
Firecracker
Ram Rider
Arrows Firecracker P.E.K.K.A The Log
Goblinstein

Defense Synergies 3 7

Arrows
Tesla P.E.K.K.A
Firecracker
The Log Tesla P.E.K.K.A
Tesla
The Log Arrows Firecracker Inferno Dragon
P.E.K.K.A
The Log Arrows Firecracker
The Log
Firecracker Tesla P.E.K.K.A Inferno Dragon Ram Rider
Inferno Dragon
Tesla The Log
Ram Rider
The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Ram Rider
P.E.K.K.A Inferno Dragon Firecracker Tesla The Log Ram Rider
Tesla P.E.K.K.A Ram Rider Inferno Dragon
Tesla P.E.K.K.A Inferno Dragon Firecracker Ram Rider
Arrows Firecracker P.E.K.K.A The Log
Arrows The Log Firecracker Tesla
Tesla Inferno Dragon Ram Rider Arrows Firecracker
Arrows Tesla P.E.K.K.A The Log Ram Rider
Tesla P.E.K.K.A Inferno Dragon
Firecracker Tesla
Arrows Firecracker Tesla The Log Ram Rider
Arrows Tesla Inferno Dragon Firecracker Ram Rider
Tesla P.E.K.K.A The Log Ram Rider
Arrows Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Inferno Dragon Tesla Ram Rider
Tesla P.E.K.K.A The Log Inferno Dragon Ram Rider
Tesla Arrows Firecracker P.E.K.K.A
Arrows Tesla Firecracker The Log Ram Rider
Arrows The Log Firecracker Tesla Inferno Dragon Ram Rider
P.E.K.K.A Tesla Inferno Dragon Ram Rider
Arrows Firecracker Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A
Arrows Firecracker Tesla The Log Inferno Dragon
P.E.K.K.A The Log Ram Rider
P.E.K.K.A Tesla The Log Ram Rider
P.E.K.K.A Tesla Inferno Dragon Ram Rider
Arrows Firecracker Tesla Ram Rider
P.E.K.K.A Tesla Ram Rider
P.E.K.K.A Tesla Inferno Dragon
P.E.K.K.A Firecracker The Log Inferno Dragon
P.E.K.K.A Tesla Inferno Dragon
P.E.K.K.A Inferno Dragon Tesla
P.E.K.K.A Arrows The Log
P.E.K.K.A Tesla Ram Rider
Firecracker Tesla
Tesla Firecracker P.E.K.K.A The Log Inferno Dragon
Arrows Firecracker Tesla P.E.K.K.A The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Ram Rider
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ram Rider
Arrows Firecracker The Log
Arrows The Log Firecracker Ram Rider
Arrows The Log Firecracker Ram Rider
Firecracker Arrows The Log Ram Rider
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Inferno Dragon
Arrows Firecracker The Log Ram Rider
Arrows The Log Ram Rider
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Arrows Firecracker Ram Rider
Arrows The Log
Firecracker
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A Inferno Dragon
Firecracker

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