My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Firecracker Royal Giant Guards Fisherman
Barbarian Barrel
Firecracker Tesla Wizard Guards
The Log
Firecracker Royal Giant Guards Fisherman
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Wizard Guards Fisherman
Fireball
Firecracker Tesla Wizard Fisherman
Poison
Firecracker Wizard Guards Fisherman
Lightning
Tesla Wizard Fisherman
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Fisherman Tesla Fireball Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Guards Fisherman

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball
Firecracker
Royal Giant Fisherman
Tesla
Royal Giant
Arrows Firecracker Fireball Fisherman Wizard Guards
Fireball
Arrows Royal Giant
Wizard
Royal Giant
Guards
Royal Giant
Fisherman
Royal Giant Firecracker

Defense Synergies 1 9

Arrows
Tesla Fireball
Firecracker
Tesla Guards Fisherman
Tesla
Arrows Firecracker Fireball Wizard Guards
Royal Giant
Fireball
Arrows Tesla
Wizard
Tesla Guards
Guards
Fisherman Firecracker Tesla Wizard
Fisherman
Guards Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Fireball Wizard
Firecracker Tesla Fisherman
Tesla Fisherman
Tesla Firecracker Guards Fisherman
Arrows Firecracker Fireball
Arrows Fireball Firecracker Tesla Guards
Tesla Arrows Firecracker Fireball Wizard
Arrows Tesla Fireball
Tesla Fisherman
Guards Firecracker Tesla Fisherman
Guards Arrows Firecracker Tesla Fireball Wizard Fisherman
Arrows Tesla Firecracker Fireball Wizard
Tesla Fireball Wizard Guards
Fireball Wizard Arrows Firecracker Tesla Guards
Tesla
Tesla Fireball Fisherman
Tesla Wizard Arrows Firecracker Fireball Fisherman
Arrows Tesla Fireball Firecracker Wizard Guards Fisherman
Arrows Wizard Firecracker Tesla Fireball Guards Fisherman
Tesla Fisherman
Wizard Arrows Firecracker Tesla Fireball Guards Fisherman
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Fisherman
Fireball Arrows Firecracker Tesla Wizard Fisherman
Guards Fisherman
Guards Tesla Fireball Fisherman
Tesla Guards Fisherman
Arrows Firecracker Fireball Wizard Tesla
Guards Tesla Fireball
Tesla Fisherman
Firecracker Fireball
Tesla Guards
Tesla Guards
Arrows Fireball Guards
Tesla Fireball Wizard Guards
Wizard Firecracker Tesla Fireball
Tesla Guards Firecracker Fireball Fisherman
Arrows Firecracker Tesla Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Guards
Arrows Firecracker Fireball Fisherman
Arrows Fireball
Arrows Firecracker Fireball Guards
Fireball Wizard Arrows Firecracker
Arrows Firecracker Fireball Wizard
Arrows Firecracker Wizard
Arrows Fireball Firecracker Wizard
Arrows Fireball Firecracker Wizard Fisherman
Fireball Guards Fisherman
Firecracker Arrows Fireball Wizard Fisherman
Fireball Arrows Firecracker Wizard
Firecracker Fireball Fisherman
Arrows Firecracker Fireball Fisherman
Arrows Firecracker Fireball Fisherman
Arrows Firecracker Fireball Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Fisherman
Arrows Firecracker Fireball Wizard Fisherman
Arrows Firecracker Fireball Wizard
Fireball
Arrows Fireball Wizard
Fisherman
Arrows Fireball
Arrows Firecracker Fireball Wizard
Fisherman
Arrows Firecracker Fireball Wizard Fisherman
Fireball Arrows Wizard Fisherman
Fireball Arrows Firecracker Fisherman
Arrows Firecracker Fireball Wizard
Firecracker Fireball Wizard Guards
Fireball
Arrows Fireball Wizard
Arrows Firecracker Fireball
Arrows Firecracker Fireball Wizard
Fireball Guards
Fireball Arrows Firecracker Wizard
Arrows Fireball
Fireball Firecracker Wizard
Arrows Firecracker Fireball Wizard
Arrows Fireball
Firecracker
Firecracker Fireball Guards
Firecracker Fireball
Firecracker Fireball
Fireball Firecracker Wizard

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