My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Giant Valkyrie Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Firecracker Royal Giant Guards Inferno Dragon
Barbarian Barrel
Firecracker Tesla Valkyrie Guards
The Log
Firecracker Royal Giant Guards
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Valkyrie Guards Inferno Dragon Mother Witch
Fireball
Firecracker Tesla Inferno Dragon Mother Witch
Poison
Firecracker Guards Mother Witch
Lightning
Tesla Valkyrie Inferno Dragon Mother Witch
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Tesla Valkyrie Inferno Dragon Mother Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Mother Witch
Firecracker
Royal Giant Valkyrie Inferno Dragon
Tesla
Royal Giant
Arrows Firecracker Mother Witch Guards
Valkyrie
Firecracker Mother Witch
Guards
Royal Giant
Inferno Dragon
Firecracker
Mother Witch
Royal Giant Arrows Valkyrie

Defense Synergies 1 11

Arrows
Tesla Valkyrie Mother Witch
Firecracker
Valkyrie Tesla Guards
Tesla
Arrows Firecracker Valkyrie Guards Inferno Dragon Mother Witch
Royal Giant
Valkyrie
Firecracker Arrows Tesla Mother Witch
Guards
Firecracker Tesla Mother Witch
Inferno Dragon
Tesla
Mother Witch
Arrows Tesla Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie
Inferno Dragon Firecracker Tesla Valkyrie
Tesla Valkyrie Inferno Dragon
Tesla Inferno Dragon Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Firecracker Tesla Valkyrie Guards Mother Witch
Tesla Inferno Dragon Arrows Firecracker
Arrows Tesla Valkyrie
Tesla Inferno Dragon
Guards Firecracker Tesla Valkyrie
Valkyrie Guards Mother Witch Arrows Firecracker Tesla
Arrows Tesla Inferno Dragon Firecracker
Tesla Valkyrie Guards
Valkyrie Arrows Firecracker Tesla Guards
Inferno Dragon Tesla
Tesla Inferno Dragon
Tesla Arrows Firecracker Valkyrie
Arrows Tesla Firecracker Valkyrie Guards
Arrows Valkyrie Firecracker Tesla Guards Inferno Dragon Mother Witch
Tesla Inferno Dragon
Valkyrie Arrows Firecracker Tesla Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla
Arrows Firecracker Tesla Valkyrie Inferno Dragon
Guards Valkyrie
Valkyrie Guards Tesla
Tesla Valkyrie Guards Inferno Dragon
Arrows Firecracker Mother Witch Tesla
Guards Tesla Valkyrie
Tesla Valkyrie Inferno Dragon
Firecracker Valkyrie Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Tesla Valkyrie Guards
Arrows Valkyrie Guards
Tesla Valkyrie Guards
Firecracker Tesla Valkyrie
Tesla Guards Firecracker Valkyrie Inferno Dragon
Arrows Valkyrie Firecracker Tesla Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie
Arrows Firecracker Mother Witch
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Guards
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Mother Witch
Arrows
Arrows
Arrows Firecracker Mother Witch Valkyrie
Inferno Dragon
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Mother Witch
Firecracker Guards
Arrows
Arrows Firecracker
Arrows Firecracker
Guards
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Guards
Firecracker
Firecracker

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