My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Battle Ram Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Skeleton Army Prince
Giant Snowball
Battle Ram Skeleton Army Witch
Zap
Firecracker Battle Ram Skeleton Army Witch Prince
Barbarian Barrel
Firecracker Tesla Battle Ram Skeleton Army Witch
The Log
Firecracker Battle Ram Skeleton Army Witch Prince
Earthquake
Firecracker Tesla Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Battle Ram Skeleton Army Witch Prince
Fireball
Firecracker Tesla Battle Ram Skeleton Army Witch
Poison
Firecracker Skeleton Army Witch
Lightning
Tesla Battle Ram Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Skeleton Army Tesla Battle Ram Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Skeleton Army Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Prince Mega Knight
Firecracker
Battle Ram Prince Mega Knight
Tesla
Battle Ram
Arrows Firecracker Witch
Skeleton Army
Witch
Battle Ram Prince Mega Knight
Prince
Mega Knight Arrows Firecracker Witch
Mega Knight
Prince Arrows Firecracker Witch

Defense Synergies 1 11

Arrows
Mega Knight Tesla Prince
Firecracker
Tesla Skeleton Army Prince Mega Knight
Tesla
Arrows Firecracker Skeleton Army Prince
Battle Ram
Skeleton Army
Firecracker Tesla Prince
Witch
Prince Mega Knight
Prince
Arrows Firecracker Tesla Skeleton Army Witch
Mega Knight
Arrows Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Skeleton Army Firecracker Tesla Witch Prince Mega Knight
Tesla Skeleton Army Witch Prince Mega Knight
Tesla Skeleton Army Witch Prince Firecracker Mega Knight
Arrows Firecracker Skeleton Army Prince Mega Knight
Arrows Skeleton Army Firecracker Tesla Mega Knight
Tesla Arrows Firecracker Witch
Arrows Tesla Mega Knight
Tesla Witch Skeleton Army Prince
Skeleton Army Firecracker Tesla Prince Mega Knight
Skeleton Army Witch Arrows Firecracker Tesla Mega Knight
Arrows Tesla Firecracker Witch
Tesla Skeleton Army Prince Mega Knight Witch
Skeleton Army Mega Knight Arrows Firecracker Tesla Witch Prince
Skeleton Army Tesla Prince Mega Knight
Skeleton Army Tesla Prince Mega Knight
Tesla Mega Knight Arrows Firecracker Skeleton Army Witch Prince
Arrows Tesla Mega Knight Firecracker Skeleton Army Witch Prince
Arrows Witch Firecracker Tesla Mega Knight
Tesla Prince
Skeleton Army Mega Knight Arrows Firecracker Tesla Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Witch Prince
Arrows Firecracker Tesla Prince Mega Knight
Skeleton Army Mega Knight Witch Prince
Skeleton Army Prince Mega Knight Tesla
Tesla Skeleton Army Witch Prince Mega Knight
Arrows Firecracker Tesla Witch
Skeleton Army Prince Tesla Witch
Mega Knight Tesla Skeleton Army Prince
Mega Knight Firecracker Skeleton Army Witch Prince
Witch Tesla Skeleton Army
Mega Knight Tesla Witch Prince
Skeleton Army Mega Knight Arrows Prince
Skeleton Army Prince Mega Knight Tesla Witch
Firecracker Tesla Skeleton Army Witch Mega Knight
Tesla Skeleton Army Witch Firecracker Prince
Arrows Mega Knight Firecracker Tesla Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Firecracker
Prince
Firecracker Arrows Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Prince Mega Knight
Arrows Firecracker Witch Mega Knight
Prince Mega Knight
Arrows
Prince
Arrows
Arrows Firecracker Witch Mega Knight
Witch
Arrows Firecracker Witch
Arrows Witch Prince Mega Knight
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows Mega Knight
Arrows Firecracker
Prince Mega Knight
Arrows Firecracker
Skeleton Army Witch Prince
Arrows Firecracker Witch
Arrows
Firecracker Prince Mega Knight
Arrows Firecracker
Arrows
Firecracker Prince Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker Witch Prince Mega Knight

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