My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Royal Recruits Electro Wizard Magic Archer Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Magic Archer Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits
Giant Snowball
Royal Recruits
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Royal Recruits Electro Wizard Magic Archer
The Log
Firecracker Royal Recruits
Earthquake
Firecracker Tesla
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Electro Wizard Magic Archer
Fireball
Firecracker Tesla Electro Wizard Magic Archer
Poison
Firecracker Royal Recruits Electro Wizard Magic Archer
Lightning
Tesla Electro Wizard Magic Archer Archer Queen
Rocket
Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tesla Electro Wizard Magic Archer Archer Queen Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Tesla Electro Wizard

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Firecracker
Royal Recruits Mega Knight
Tesla
Royal Recruits
Firecracker Electro Wizard Magic Archer
Electro Wizard
Royal Recruits Magic Archer Mega Knight
Magic Archer
Royal Recruits Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard Magic Archer Archer Queen
Archer Queen
Mega Knight

Defense Synergies 1 10

Arrows
Mega Knight Tesla
Firecracker
Tesla Royal Recruits Electro Wizard Mega Knight
Tesla
Arrows Firecracker Electro Wizard Magic Archer
Royal Recruits
Firecracker
Electro Wizard
Firecracker Tesla Magic Archer Mega Knight
Magic Archer
Tesla Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard Magic Archer
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Royal Recruits Electro Wizard Magic Archer
Firecracker Tesla Royal Recruits Electro Wizard Mega Knight
Tesla Mega Knight Royal Recruits Electro Wizard
Tesla Royal Recruits Firecracker Electro Wizard Mega Knight
Arrows Firecracker Royal Recruits Mega Knight
Arrows Firecracker Tesla Electro Wizard Magic Archer Mega Knight
Tesla Electro Wizard Arrows Firecracker Magic Archer
Arrows Tesla Royal Recruits Electro Wizard Magic Archer Mega Knight
Tesla Royal Recruits Archer Queen
Firecracker Tesla Royal Recruits Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Tesla Royal Recruits Magic Archer Mega Knight
Arrows Tesla Firecracker Electro Wizard Magic Archer
Tesla Royal Recruits Mega Knight Electro Wizard
Mega Knight Arrows Firecracker Tesla Royal Recruits Electro Wizard Magic Archer
Royal Recruits Tesla Electro Wizard Mega Knight
Tesla Royal Recruits Electro Wizard Mega Knight
Tesla Mega Knight Arrows Firecracker Royal Recruits Electro Wizard
Arrows Tesla Mega Knight Firecracker Royal Recruits Electro Wizard Magic Archer
Arrows Firecracker Tesla Royal Recruits Electro Wizard Magic Archer Mega Knight
Tesla Royal Recruits Electro Wizard
Royal Recruits Mega Knight Arrows Firecracker Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Firecracker Tesla Magic Archer Mega Knight
Royal Recruits Mega Knight Electro Wizard
Royal Recruits Mega Knight Tesla Electro Wizard
Royal Recruits Tesla Mega Knight
Arrows Firecracker Tesla Electro Wizard Magic Archer
Royal Recruits Tesla Electro Wizard
Mega Knight Tesla Royal Recruits
Royal Recruits Electro Wizard Mega Knight Firecracker Magic Archer
Royal Recruits Tesla
Mega Knight Tesla Royal Recruits
Royal Recruits Mega Knight Arrows Electro Wizard Archer Queen
Royal Recruits Mega Knight Tesla
Royal Recruits Firecracker Tesla Magic Archer Mega Knight
Tesla Royal Recruits Electro Wizard Firecracker Magic Archer Archer Queen
Arrows Mega Knight Firecracker Tesla Royal Recruits Electro Wizard Magic Archer Archer Queen
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Royal Recruits
Arrows Firecracker Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Firecracker Royal Recruits
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker
Electro Wizard
Firecracker Arrows Royal Recruits Electro Wizard Magic Archer
Arrows Firecracker Magic Archer Archer Queen
Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Magic Archer Arrows Firecracker Royal Recruits Mega Knight
Arrows
Arrows Firecracker Electro Wizard Magic Archer Mega Knight
Arrows Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Arrows Royal Recruits
Arrows Firecracker Magic Archer Mega Knight
Arrows Firecracker Electro Wizard Magic Archer
Arrows Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Firecracker Electro Wizard Magic Archer
Electro Wizard Firecracker
Arrows Magic Archer Mega Knight
Arrows Firecracker Electro Wizard Magic Archer
Mega Knight
Arrows Firecracker Magic Archer
Electro Wizard Royal Recruits Magic Archer
Arrows Firecracker Electro Wizard Magic Archer Archer Queen
Arrows
Firecracker Electro Wizard Magic Archer Mega Knight
Arrows Firecracker Magic Archer
Arrows Archer Queen
Firecracker Royal Recruits Mega Knight Archer Queen
Firecracker Royal Recruits Electro Wizard Magic Archer Archer Queen
Firecracker Electro Wizard Magic Archer Archer Queen
Firecracker Royal Recruits Electro Wizard Magic Archer Mega Knight Archer Queen
Firecracker Mega Knight

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