My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Suspicious Bush Royal Ghost Sparky Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Little Prince
Zap
Firecracker Sparky Little Prince
Barbarian Barrel
Firecracker Tesla Royal Ghost Sparky Little Prince
The Log
Firecracker Suspicious Bush Sparky Little Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker Suspicious Bush Little Prince
Royal Delivery
Firecracker Royal Ghost Sparky Little Prince
Fireball
Firecracker Tesla Suspicious Bush Sparky Little Prince
Poison
Firecracker Suspicious Bush Sparky Little Prince
Lightning
Tesla Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Ghost Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Suspicious Bush Royal Ghost Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Arrows Firecracker Royal Ghost Little Prince Tesla Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Arrows Firecracker Royal Ghost

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Mega Knight
Firecracker
Sparky Mega Knight
Tesla
Suspicious Bush
Royal Ghost
Mega Knight Little Prince
Sparky
Arrows Firecracker
Mega Knight
Arrows Firecracker Royal Ghost
Little Prince
Royal Ghost

Defense Synergies 1 8

Arrows
Mega Knight Tesla Sparky Little Prince
Firecracker
Tesla Mega Knight
Tesla
Arrows Firecracker Little Prince
Suspicious Bush
Royal Ghost
Mega Knight Little Prince
Sparky
Arrows
Mega Knight
Arrows Firecracker Royal Ghost
Little Prince
Arrows Tesla Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Sparky
Sparky Firecracker Tesla Mega Knight
Tesla Sparky Mega Knight
Tesla Sparky Firecracker Mega Knight
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Tesla Royal Ghost Mega Knight
Tesla Arrows Firecracker Little Prince
Arrows Tesla Sparky Mega Knight
Tesla Sparky
Firecracker Tesla Royal Ghost Sparky Mega Knight Little Prince
Arrows Firecracker Tesla Royal Ghost Mega Knight
Arrows Tesla Firecracker
Tesla Sparky Mega Knight
Sparky Mega Knight Arrows Firecracker Tesla Royal Ghost
Sparky Tesla Mega Knight
Tesla Sparky Mega Knight
Tesla Sparky Mega Knight Arrows Firecracker
Arrows Tesla Mega Knight Firecracker Royal Ghost Little Prince
Arrows Firecracker Tesla Royal Ghost Mega Knight Little Prince
Sparky Tesla
Royal Ghost Mega Knight Arrows Firecracker Tesla Sparky Little Prince
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Royal Ghost Sparky
Arrows Firecracker Tesla Royal Ghost Mega Knight
Mega Knight Sparky
Mega Knight Tesla Sparky
Tesla Sparky Mega Knight
Arrows Firecracker Tesla
Sparky Tesla
Mega Knight Tesla Sparky
Mega Knight Firecracker Sparky
Tesla Sparky
Mega Knight Tesla Sparky
Mega Knight Arrows
Mega Knight Tesla Sparky
Firecracker Tesla Sparky Mega Knight
Tesla Sparky Firecracker Little Prince
Arrows Mega Knight Firecracker Tesla Royal Ghost Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Royal Ghost Sparky
Arrows Firecracker Royal Ghost
Arrows Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker
Arrows Firecracker
Sparky
Firecracker Arrows Sparky
Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Mega Knight Little Prince
Sparky Mega Knight
Arrows
Sparky
Arrows
Arrows Firecracker Sparky Mega Knight Little Prince
Arrows Firecracker Royal Ghost Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Firecracker Sparky Little Prince
Firecracker
Sparky
Arrows Sparky Mega Knight
Arrows Firecracker Sparky
Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Firecracker
Arrows
Firecracker Sparky Mega Knight
Arrows Firecracker
Arrows Sparky
Firecracker Sparky Mega Knight
Firecracker Sparky
Firecracker
Firecracker Royal Ghost Sparky Mega Knight Little Prince
Sparky
Firecracker Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: