My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Tombstone Valkyrie Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Tombstone
Zap
Firecracker Tombstone Prince
Barbarian Barrel
Firecracker Tesla Tombstone Valkyrie
The Log
Firecracker Tombstone Prince
Earthquake
Firecracker Tesla Tombstone
Arrows
Firecracker Tombstone
Royal Delivery
Firecracker Valkyrie Prince P.E.K.K.A
Fireball
Firecracker Tesla Tombstone
Poison
Firecracker Tombstone
Lightning
Tesla Tombstone Valkyrie Prince
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Rage Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Tombstone Tesla Valkyrie Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Firecracker Tombstone

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Prince
Firecracker
Valkyrie Prince P.E.K.K.A
Tesla
Tombstone
Valkyrie
Prince Firecracker P.E.K.K.A
Rage
Prince
Prince
Valkyrie Arrows Firecracker Rage
P.E.K.K.A
Arrows Firecracker Valkyrie

Defense Synergies 1 14

Arrows
Tesla Tombstone Valkyrie Prince P.E.K.K.A
Firecracker
Valkyrie Tesla Tombstone Prince P.E.K.K.A
Tesla
Arrows Firecracker Valkyrie Prince
Tombstone
Arrows Firecracker Prince
Valkyrie
Firecracker Arrows Tesla Prince P.E.K.K.A
Rage
Prince
Arrows Firecracker Tesla Tombstone Valkyrie
P.E.K.K.A
Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Tombstone Valkyrie
P.E.K.K.A Firecracker Tesla Tombstone Valkyrie Prince
Tesla Prince P.E.K.K.A Tombstone Valkyrie
Tesla Prince P.E.K.K.A Firecracker Tombstone Valkyrie
Arrows Firecracker Tombstone Valkyrie Prince P.E.K.K.A
Arrows Firecracker Tesla Valkyrie
Tesla Arrows Firecracker Tombstone
Arrows Tesla Valkyrie P.E.K.K.A
Tesla P.E.K.K.A Tombstone Prince
Firecracker Tesla Valkyrie Prince
Valkyrie Arrows Firecracker Tesla Tombstone
Arrows Tesla Firecracker
Tesla Tombstone Prince P.E.K.K.A Valkyrie
Valkyrie Arrows Firecracker Tesla Tombstone Prince P.E.K.K.A
P.E.K.K.A Tesla Tombstone Prince
Tesla Prince P.E.K.K.A
Tesla Arrows Firecracker Tombstone Valkyrie Prince P.E.K.K.A
Arrows Tesla Tombstone Firecracker Valkyrie Prince
Arrows Valkyrie Firecracker Tesla Tombstone
P.E.K.K.A Tesla Prince
Valkyrie Arrows Firecracker Tesla Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Tombstone Prince P.E.K.K.A
Arrows Firecracker Tesla Valkyrie Prince
Tombstone P.E.K.K.A Valkyrie Prince
Valkyrie Prince P.E.K.K.A Tesla
P.E.K.K.A Tesla Tombstone Valkyrie Prince
Arrows Firecracker Tesla
Prince P.E.K.K.A Tesla Tombstone Valkyrie
P.E.K.K.A Tesla Valkyrie Prince
P.E.K.K.A Firecracker Tombstone Valkyrie Prince
P.E.K.K.A Tesla Tombstone
P.E.K.K.A Tesla Tombstone Valkyrie Prince
P.E.K.K.A Arrows Valkyrie Prince
Prince P.E.K.K.A Tesla Tombstone Valkyrie
Firecracker Tesla Valkyrie
Tesla Tombstone Firecracker Valkyrie Prince P.E.K.K.A
Arrows Valkyrie Firecracker Tesla P.E.K.K.A
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Prince
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Prince
Firecracker Arrows Valkyrie Prince
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Prince
Arrows Firecracker Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A Prince
Arrows Firecracker
Tombstone Prince
Arrows Firecracker
Arrows
Firecracker Valkyrie Prince
Arrows Firecracker
Arrows
Firecracker Prince P.E.K.K.A
Firecracker
Firecracker
Firecracker Prince

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