My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Tesla Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Electro Wizard
Fireball
Firecracker Tesla Balloon Electro Wizard
Poison
Firecracker Balloon Electro Wizard
Lightning
Tesla Balloon Electro Wizard
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Tesla Freeze Electro Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Mega Knight
Firecracker
Tornado Balloon Mega Knight
Tesla
Tornado
Firecracker Freeze Balloon Mega Knight
Freeze
Balloon Arrows Tornado
Balloon
Arrows Freeze Firecracker Tornado Electro Wizard Mega Knight
Electro Wizard
Balloon Mega Knight
Mega Knight
Arrows Firecracker Tornado Balloon Electro Wizard

Defense Synergies 1 13

Arrows
Mega Knight Tesla Tornado
Firecracker
Tesla Tornado Electro Wizard Mega Knight
Tesla
Arrows Firecracker Tornado Electro Wizard
Tornado
Arrows Firecracker Tesla Electro Wizard Mega Knight
Freeze
Electro Wizard Mega Knight
Balloon
Electro Wizard
Firecracker Tesla Tornado Freeze Mega Knight
Mega Knight
Arrows Firecracker Tornado Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Electro Wizard
Firecracker Tesla Electro Wizard Mega Knight
Tesla Tornado Mega Knight Freeze Electro Wizard
Tesla Firecracker Electro Wizard Mega Knight
Arrows Firecracker Tornado Mega Knight
Arrows Tornado Freeze Firecracker Tesla Electro Wizard Mega Knight
Tesla Tornado Electro Wizard Arrows Firecracker Freeze
Arrows Tesla Electro Wizard Mega Knight
Tesla Tornado
Tornado Firecracker Tesla Electro Wizard Mega Knight
Electro Wizard Arrows Firecracker Tesla Tornado Freeze Mega Knight
Arrows Tesla Firecracker Tornado Electro Wizard
Tesla Mega Knight Freeze Electro Wizard
Mega Knight Arrows Firecracker Tesla Tornado Freeze Electro Wizard
Tesla Electro Wizard Mega Knight
Tornado Tesla Freeze Electro Wizard Mega Knight
Tesla Mega Knight Arrows Firecracker Tornado Electro Wizard
Arrows Tesla Mega Knight Firecracker Tornado Electro Wizard
Arrows Tornado Freeze Firecracker Tesla Electro Wizard Mega Knight
Tesla Tornado Electro Wizard
Mega Knight Arrows Firecracker Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Electro Wizard
Electro Wizard Arrows Firecracker Tesla Mega Knight
Mega Knight Electro Wizard
Mega Knight Tesla Tornado Electro Wizard
Tesla Mega Knight
Arrows Firecracker Tesla Tornado Freeze Electro Wizard
Tesla Electro Wizard
Mega Knight Tesla
Freeze Electro Wizard Mega Knight Firecracker Tornado
Tesla
Mega Knight Tesla
Mega Knight Arrows Tornado Electro Wizard
Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Electro Wizard Firecracker Tornado Freeze
Arrows Mega Knight Firecracker Tesla Freeze Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze
Arrows Firecracker Tornado Electro Wizard
Arrows
Arrows Firecracker Freeze
Arrows Firecracker Mega Knight
Arrows Firecracker Tornado Freeze
Arrows Firecracker Tornado
Arrows Firecracker Tornado Freeze
Arrows Firecracker Tornado
Tornado Electro Wizard
Firecracker Arrows Tornado Electro Wizard
Arrows Firecracker Tornado
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Tornado Freeze
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Freeze Mega Knight
Arrows Firecracker Tornado Electro Wizard
Arrows Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Tornado Electro Wizard
Electro Wizard Firecracker Freeze
Arrows Mega Knight
Arrows Firecracker Freeze Electro Wizard
Mega Knight
Arrows Firecracker
Electro Wizard Freeze
Arrows Firecracker Tornado Electro Wizard
Freeze
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows Tornado
Firecracker Mega Knight
Firecracker Tornado Freeze Electro Wizard
Firecracker Tornado Electro Wizard
Firecracker Tornado Freeze Electro Wizard Mega Knight
Firecracker Mega Knight

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