My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Dark Prince Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Zap
Firecracker Dark Prince
Barbarian Barrel
Firecracker Tesla Valkyrie Dark Prince
The Log
Firecracker Dark Prince
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Dark Prince
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Tesla Valkyrie Dark Prince Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tesla Valkyrie Dark Prince Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Tesla

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Dark Prince Mega Knight
Firecracker
Valkyrie Dark Prince Mega Knight
Tesla
Valkyrie
Firecracker Dark Prince
Dark Prince
Arrows Firecracker Valkyrie
The Log
Mega Knight
Mega Knight
Arrows Firecracker The Log
Goblinstein

Defense Synergies 4 11

Arrows
Mega Knight Tesla Valkyrie Dark Prince
Firecracker
Valkyrie The Log Tesla Dark Prince Mega Knight
Tesla
The Log Arrows Firecracker Valkyrie Dark Prince
Valkyrie
Firecracker Arrows Tesla The Log
Dark Prince
Arrows Firecracker Tesla The Log
The Log
Firecracker Tesla Valkyrie Dark Prince Mega Knight
Mega Knight
Arrows Firecracker The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie The Log
Firecracker Tesla Valkyrie Dark Prince The Log Mega Knight
Tesla Mega Knight Valkyrie Dark Prince
Tesla Firecracker Valkyrie Dark Prince Mega Knight
Arrows Firecracker Valkyrie Dark Prince The Log Mega Knight
Arrows The Log Firecracker Tesla Valkyrie Dark Prince Mega Knight
Tesla Arrows Firecracker
Arrows Tesla Valkyrie The Log Mega Knight
Tesla
Firecracker Tesla Valkyrie Dark Prince Mega Knight
Valkyrie Arrows Firecracker Tesla Dark Prince The Log Mega Knight
Arrows Tesla Firecracker
Tesla Mega Knight Valkyrie Dark Prince The Log
Valkyrie Mega Knight Arrows Firecracker Tesla Dark Prince The Log
Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Arrows Firecracker Valkyrie Dark Prince
Arrows Tesla Valkyrie Mega Knight Firecracker Dark Prince The Log
Arrows Valkyrie The Log Firecracker Tesla Dark Prince Mega Knight
Tesla
Valkyrie Dark Prince Mega Knight Arrows Firecracker Tesla The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Dark Prince
Arrows Firecracker Tesla Valkyrie The Log Mega Knight
Mega Knight Valkyrie Dark Prince The Log
Valkyrie Dark Prince Mega Knight Tesla The Log
Tesla Valkyrie Dark Prince Mega Knight
Arrows Firecracker Tesla
Dark Prince Tesla Valkyrie
Mega Knight Tesla Valkyrie Dark Prince
Mega Knight Firecracker Valkyrie Dark Prince The Log
Tesla
Mega Knight Tesla Valkyrie Dark Prince
Mega Knight Arrows Valkyrie Dark Prince The Log
Dark Prince Mega Knight Tesla Valkyrie
Firecracker Tesla Valkyrie Mega Knight
Tesla Firecracker Valkyrie Dark Prince The Log
Arrows Valkyrie Mega Knight Firecracker Tesla Dark Prince The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Valkyrie Dark Prince The Log
Arrows Firecracker Valkyrie Dark Prince The Log Mega Knight
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Valkyrie Dark Prince The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Mega Knight
Arrows
Arrows Firecracker Dark Prince The Log Mega Knight
Arrows Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie Dark Prince Mega Knight
Arrows Firecracker The Log
Arrows The Log Mega Knight
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Dark Prince
Arrows Firecracker
Arrows The Log
Firecracker Valkyrie Dark Prince Mega Knight
Arrows The Log Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Firecracker The Log
Firecracker
Firecracker Dark Prince The Log Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: