My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards
Barbarian Barrel
Firecracker Tesla Valkyrie Guards Electro Wizard
The Log
Firecracker Hog Rider Guards
Earthquake
Firecracker Tesla Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Valkyrie Hog Rider Guards Bowler Electro Wizard
Fireball
Firecracker Tesla Hog Rider Bowler Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Tesla Valkyrie Bowler Electro Wizard
Rocket
Valkyrie Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Tesla Valkyrie Hog Rider Electro Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Tesla

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Bowler
Firecracker
Hog Rider Valkyrie Bowler
Tesla
Valkyrie
Hog Rider Firecracker Electro Wizard
Hog Rider
Arrows Firecracker Valkyrie Guards Bowler Electro Wizard
Guards
Hog Rider
Bowler
Arrows Firecracker Hog Rider Electro Wizard
Electro Wizard
Valkyrie Hog Rider Bowler

Defense Synergies 1 14

Arrows
Tesla Valkyrie Bowler
Firecracker
Valkyrie Tesla Guards Electro Wizard
Tesla
Arrows Firecracker Valkyrie Guards Bowler Electro Wizard
Valkyrie
Firecracker Arrows Tesla Bowler Electro Wizard
Hog Rider
Guards
Firecracker Tesla Electro Wizard
Bowler
Arrows Tesla Valkyrie Electro Wizard
Electro Wizard
Firecracker Tesla Valkyrie Guards Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tesla Valkyrie Electro Wizard
Firecracker Tesla Valkyrie Electro Wizard
Tesla Bowler Valkyrie Electro Wizard
Tesla Firecracker Valkyrie Guards Bowler Electro Wizard
Arrows Firecracker Valkyrie Bowler
Arrows Bowler Firecracker Tesla Valkyrie Guards Electro Wizard
Tesla Electro Wizard Arrows Firecracker
Bowler Arrows Tesla Valkyrie Electro Wizard
Tesla
Guards Firecracker Tesla Valkyrie Bowler Electro Wizard
Valkyrie Guards Electro Wizard Arrows Firecracker Tesla Bowler
Arrows Tesla Firecracker Electro Wizard
Tesla Bowler Valkyrie Guards Electro Wizard
Valkyrie Bowler Arrows Firecracker Tesla Guards Electro Wizard
Tesla Electro Wizard
Tesla Bowler Electro Wizard
Tesla Arrows Firecracker Valkyrie Bowler Electro Wizard
Arrows Tesla Valkyrie Firecracker Guards Bowler Electro Wizard
Arrows Valkyrie Firecracker Tesla Guards Bowler Electro Wizard
Tesla Electro Wizard
Valkyrie Bowler Arrows Firecracker Tesla Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Tesla Bowler Electro Wizard
Electro Wizard Arrows Firecracker Tesla Valkyrie Bowler
Guards Valkyrie Bowler Electro Wizard
Valkyrie Guards Bowler Tesla Electro Wizard
Tesla Valkyrie Guards Bowler
Arrows Firecracker Tesla Electro Wizard
Guards Tesla Valkyrie Bowler Electro Wizard
Tesla Valkyrie
Electro Wizard Firecracker Valkyrie
Tesla Guards
Tesla Valkyrie Guards Bowler
Arrows Valkyrie Guards Bowler Electro Wizard
Bowler Tesla Valkyrie Guards
Firecracker Tesla Valkyrie Bowler
Tesla Guards Electro Wizard Firecracker Valkyrie Bowler
Arrows Valkyrie Bowler Firecracker Tesla Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards
Arrows Firecracker Bowler Electro Wizard
Arrows
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Bowler
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Guards Bowler Electro Wizard
Firecracker Arrows Valkyrie Bowler Electro Wizard
Arrows Firecracker
Firecracker Bowler
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows
Arrows Firecracker Bowler Electro Wizard
Arrows Firecracker Valkyrie Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Firecracker Valkyrie Bowler
Arrows Firecracker Bowler Electro Wizard
Arrows Bowler
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker Guards
Bowler
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker Bowler
Electro Wizard Guards
Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Bowler Electro Wizard
Arrows Firecracker Bowler
Arrows
Firecracker
Firecracker Guards Bowler Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler Electro Wizard
Firecracker Bowler

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