My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Tesla Valkyrie Skeleton Army
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Tesla Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Valkyrie Hog Rider Skeleton Army P.E.K.K.A
Fireball
Firecracker Tesla Hog Rider Skeleton Army
Poison
Firecracker Skeleton Army
Lightning
Tesla Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Skeleton Army Tesla Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Skeleton Army

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider P.E.K.K.A
Firecracker
Hog Rider Valkyrie P.E.K.K.A
Tesla
Valkyrie
Hog Rider Firecracker P.E.K.K.A
Hog Rider
Arrows Firecracker Valkyrie The Log
Skeleton Army
P.E.K.K.A
Arrows Firecracker Valkyrie The Log
The Log
Hog Rider P.E.K.K.A

Defense Synergies 4 11

Arrows
Tesla Valkyrie P.E.K.K.A
Firecracker
Valkyrie The Log Tesla Skeleton Army P.E.K.K.A
Tesla
The Log Arrows Firecracker Valkyrie Skeleton Army
Valkyrie
Firecracker Arrows Tesla P.E.K.K.A The Log
Hog Rider
Skeleton Army
Firecracker Tesla The Log
P.E.K.K.A
The Log Arrows Firecracker Valkyrie
The Log
Firecracker Tesla P.E.K.K.A Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie The Log
Skeleton Army P.E.K.K.A Firecracker Tesla Valkyrie The Log
Tesla Skeleton Army P.E.K.K.A Valkyrie
Tesla Skeleton Army P.E.K.K.A Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Firecracker Tesla Valkyrie
Tesla Arrows Firecracker
Arrows Tesla Valkyrie P.E.K.K.A The Log
Tesla P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Tesla Valkyrie
Valkyrie Skeleton Army Arrows Firecracker Tesla The Log
Arrows Tesla Firecracker
Tesla Skeleton Army P.E.K.K.A Valkyrie The Log
Valkyrie Skeleton Army Arrows Firecracker Tesla P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Tesla
Skeleton Army Tesla P.E.K.K.A The Log
Tesla Arrows Firecracker Valkyrie Skeleton Army P.E.K.K.A
Arrows Tesla Valkyrie Firecracker Skeleton Army The Log
Arrows Valkyrie The Log Firecracker Tesla
P.E.K.K.A Tesla
Valkyrie Skeleton Army Arrows Firecracker Tesla P.E.K.K.A The Log
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla P.E.K.K.A
Arrows Firecracker Tesla Valkyrie The Log
Skeleton Army P.E.K.K.A Valkyrie The Log
Valkyrie Skeleton Army P.E.K.K.A Tesla The Log
P.E.K.K.A Tesla Valkyrie Skeleton Army
Arrows Firecracker Tesla
Skeleton Army P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie Skeleton Army
P.E.K.K.A Firecracker Valkyrie Skeleton Army The Log
P.E.K.K.A Tesla Skeleton Army
P.E.K.K.A Tesla Valkyrie
Skeleton Army P.E.K.K.A Arrows Valkyrie The Log
Skeleton Army P.E.K.K.A Tesla Valkyrie
Firecracker Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Firecracker Valkyrie P.E.K.K.A The Log
Arrows Valkyrie Firecracker Tesla P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker Valkyrie The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Firecracker Arrows Valkyrie The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker Valkyrie The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Valkyrie
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Firecracker
Arrows The Log
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker The Log
Skeleton Army
Arrows Firecracker
Arrows The Log
Firecracker Valkyrie
Arrows The Log Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
P.E.K.K.A
Firecracker

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