My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Zappies Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Zappies Guards Ram Rider
Zap
Firecracker Zappies Guards Ram Rider
Barbarian Barrel
Firecracker Tesla Valkyrie Zappies Guards
The Log
Firecracker Zappies Guards Ram Rider
Earthquake
Firecracker Tesla Zappies Guards
Arrows
Firecracker Zappies Guards
Royal Delivery
Firecracker Valkyrie Zappies Guards Ram Rider
Fireball
Firecracker Tesla Zappies Ram Rider
Poison
Firecracker Zappies Guards
Lightning
Tesla Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Guards Tesla Valkyrie Zappies Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Guards Tesla

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider Mega Knight
Firecracker
Valkyrie Zappies Ram Rider Mega Knight
Tesla
Valkyrie
Firecracker Zappies Ram Rider
Zappies
Firecracker Valkyrie Ram Rider Mega Knight
Guards
Ram Rider
Ram Rider
Arrows Firecracker Valkyrie Zappies Guards Mega Knight
Mega Knight
Arrows Firecracker Zappies Ram Rider

Defense Synergies 2 12

Arrows
Mega Knight Tesla Valkyrie
Firecracker
Valkyrie Tesla Zappies Guards Mega Knight
Tesla
Arrows Firecracker Valkyrie Zappies Guards
Valkyrie
Firecracker Arrows Tesla Zappies
Zappies
Firecracker Tesla Valkyrie Guards Mega Knight
Guards
Firecracker Tesla Zappies
Ram Rider
Mega Knight
Arrows Firecracker Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Zappies Ram Rider
Firecracker Tesla Valkyrie Zappies Ram Rider Mega Knight
Tesla Ram Rider Mega Knight Valkyrie Zappies
Tesla Firecracker Valkyrie Zappies Guards Ram Rider Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Tesla Valkyrie Zappies Guards Mega Knight
Tesla Ram Rider Arrows Firecracker Zappies
Arrows Tesla Valkyrie Ram Rider Mega Knight
Tesla Zappies
Guards Firecracker Tesla Valkyrie Zappies Mega Knight
Valkyrie Guards Arrows Firecracker Tesla Zappies Ram Rider Mega Knight
Arrows Tesla Firecracker Zappies Ram Rider
Tesla Mega Knight Valkyrie Zappies Guards Ram Rider
Valkyrie Mega Knight Arrows Firecracker Tesla Zappies Guards
Tesla Zappies Ram Rider Mega Knight
Tesla Zappies Ram Rider Mega Knight
Tesla Mega Knight Arrows Firecracker Valkyrie Zappies
Arrows Tesla Valkyrie Mega Knight Firecracker Zappies Guards Ram Rider
Arrows Valkyrie Firecracker Tesla Zappies Guards Ram Rider Mega Knight
Tesla Zappies Ram Rider
Valkyrie Mega Knight Arrows Firecracker Tesla Zappies Guards
Tesla Zappies Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Tesla Zappies
Arrows Firecracker Tesla Valkyrie Mega Knight
Zappies Guards Mega Knight Valkyrie Ram Rider
Valkyrie Guards Mega Knight Tesla Zappies Ram Rider
Tesla Valkyrie Zappies Guards Ram Rider Mega Knight
Arrows Firecracker Tesla Zappies Ram Rider
Guards Tesla Valkyrie Zappies Ram Rider
Mega Knight Tesla Valkyrie Zappies
Mega Knight Firecracker Valkyrie Zappies
Tesla Zappies Guards
Mega Knight Tesla Valkyrie Zappies Guards
Mega Knight Arrows Valkyrie Guards
Mega Knight Tesla Valkyrie Zappies Guards Ram Rider
Firecracker Tesla Valkyrie Zappies Mega Knight
Tesla Zappies Guards Firecracker Valkyrie
Arrows Valkyrie Mega Knight Firecracker Tesla Zappies
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Guards
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Valkyrie Guards
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Ram Rider
Arrows Firecracker
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Guards
Firecracker Arrows Valkyrie Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Ram Rider
Arrows Ram Rider Mega Knight
Arrows Firecracker
Arrows Firecracker
Firecracker Zappies Guards
Arrows Mega Knight
Arrows Firecracker Zappies
Mega Knight
Arrows Firecracker
Zappies Guards
Arrows Firecracker Zappies Ram Rider
Arrows
Firecracker Valkyrie Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Zappies Guards
Firecracker Zappies
Firecracker Mega Knight
Firecracker Mega Knight

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