My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Tesla Wizard Witch
The Log
Firecracker Witch
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Wizard Witch
Fireball
Firecracker Tesla Wizard Witch
Poison
Firecracker Wizard Witch
Lightning
Tesla Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Tornado Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Tesla Wizard Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Tornado Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Firecracker
Tornado Mega Knight
Tesla
Wizard
Tornado Mega Knight
Tornado
Wizard Electro Giant Firecracker Witch Mega Knight
Witch
Tornado Mega Knight
Electro Giant
Tornado
Mega Knight
Arrows Firecracker Wizard Tornado Witch

Defense Synergies 2 12

Arrows
Mega Knight Tesla Tornado
Firecracker
Tesla Tornado Mega Knight
Tesla
Arrows Firecracker Wizard Tornado
Wizard
Tornado Tesla Mega Knight
Tornado
Wizard Arrows Firecracker Tesla Witch Electro Giant Mega Knight
Witch
Tornado Mega Knight
Electro Giant
Tornado
Mega Knight
Arrows Firecracker Wizard Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
Firecracker Tesla Witch Mega Knight
Tesla Tornado Witch Mega Knight
Tesla Witch Firecracker Mega Knight
Arrows Firecracker Tornado Mega Knight
Arrows Tornado Firecracker Tesla Mega Knight
Tesla Tornado Arrows Firecracker Wizard Witch
Arrows Tesla Electro Giant Mega Knight
Tesla Witch Tornado
Tornado Firecracker Tesla Mega Knight
Witch Arrows Firecracker Tesla Wizard Tornado Electro Giant Mega Knight
Arrows Tesla Firecracker Wizard Tornado Witch
Tesla Mega Knight Wizard Witch
Wizard Mega Knight Arrows Firecracker Tesla Tornado Witch
Tesla Mega Knight
Tornado Tesla Electro Giant Mega Knight
Tesla Wizard Mega Knight Arrows Firecracker Tornado Witch
Arrows Tesla Mega Knight Firecracker Wizard Tornado Witch
Arrows Wizard Tornado Witch Firecracker Tesla Mega Knight
Tesla Tornado
Wizard Mega Knight Arrows Firecracker Tesla Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch Electro Giant
Arrows Firecracker Tesla Wizard Mega Knight
Mega Knight Witch
Mega Knight Tesla Tornado
Tesla Witch Mega Knight
Arrows Firecracker Wizard Electro Giant Tesla Tornado Witch
Tesla Witch
Mega Knight Tesla
Mega Knight Firecracker Tornado Witch
Witch Tesla
Mega Knight Tesla Witch
Mega Knight Arrows Tornado Electro Giant
Mega Knight Tesla Wizard Witch
Wizard Firecracker Tesla Witch Electro Giant Mega Knight
Tesla Witch Electro Giant Firecracker Tornado
Arrows Mega Knight Firecracker Tesla Wizard Witch Electro Giant
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Electro Giant Tornado Witch
Arrows Firecracker Wizard Tornado Witch
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Tornado
Firecracker Arrows Wizard Tornado
Arrows Firecracker Wizard Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Witch
Arrows Firecracker Wizard Mega Knight
Arrows Tornado
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Tornado Witch Electro Giant Mega Knight
Mega Knight
Arrows Wizard Tornado
Tornado
Arrows
Arrows Firecracker Tornado Electro Giant Wizard Witch Mega Knight
Witch
Arrows Firecracker Wizard Tornado Witch
Arrows Wizard Tornado Witch Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Wizard Tornado Witch Electro Giant
Firecracker Wizard Witch Electro Giant
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Witch
Arrows Firecracker Wizard Tornado Witch
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Tornado Electro Giant
Firecracker Mega Knight
Electro Giant Firecracker Tornado Witch
Firecracker Tornado Witch
Firecracker Tornado Witch Electro Giant Mega Knight
Firecracker Wizard Mega Knight

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