My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Firecracker Tesla Elite Barbarians Ice Wizard
The Log
Firecracker Elite Barbarians Hog Rider
Earthquake
Firecracker Tesla Hog Rider
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians Hog Rider P.E.K.K.A Ice Wizard
Fireball
Firecracker Tesla Elite Barbarians Hog Rider Ice Wizard
Poison
Firecracker Ice Wizard
Lightning
Tesla Elite Barbarians Ice Wizard
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Ice Wizard Tesla Hog Rider Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tornado Ice Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider P.E.K.K.A
Firecracker
Hog Rider Elite Barbarians Tornado P.E.K.K.A
Tesla
Elite Barbarians
Arrows Firecracker Hog Rider
Hog Rider
Arrows Firecracker Elite Barbarians Tornado
Tornado
P.E.K.K.A Firecracker Hog Rider Ice Wizard
P.E.K.K.A
Arrows Tornado Firecracker Ice Wizard
Ice Wizard
Tornado P.E.K.K.A

Defense Synergies 2 10

Arrows
Tesla Tornado P.E.K.K.A Ice Wizard
Firecracker
Tesla Tornado P.E.K.K.A Ice Wizard
Tesla
Arrows Firecracker Tornado
Elite Barbarians
Hog Rider
Tornado
P.E.K.K.A Ice Wizard Arrows Firecracker Tesla
P.E.K.K.A
Tornado Arrows Firecracker Ice Wizard
Ice Wizard
Tornado Arrows Firecracker P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Elite Barbarians P.E.K.K.A Firecracker Tesla Ice Wizard
Tesla Tornado P.E.K.K.A Elite Barbarians Ice Wizard
Tesla Elite Barbarians P.E.K.K.A Firecracker Ice Wizard
Arrows Firecracker Elite Barbarians Tornado P.E.K.K.A
Arrows Tornado Firecracker Tesla Ice Wizard
Tesla Tornado Arrows Firecracker Ice Wizard
Arrows Tesla P.E.K.K.A
Tesla P.E.K.K.A Elite Barbarians Tornado Ice Wizard
Elite Barbarians Tornado Firecracker Tesla Ice Wizard
Ice Wizard Arrows Firecracker Tesla Tornado
Arrows Tesla Firecracker Tornado Ice Wizard
Tesla P.E.K.K.A Elite Barbarians Ice Wizard
Arrows Firecracker Tesla Tornado P.E.K.K.A
Elite Barbarians P.E.K.K.A Tesla
Tornado Tesla Elite Barbarians P.E.K.K.A
Tesla Arrows Firecracker Elite Barbarians Tornado P.E.K.K.A
Arrows Tesla Firecracker Elite Barbarians Tornado Ice Wizard
Arrows Tornado Firecracker Tesla Ice Wizard
P.E.K.K.A Tesla Elite Barbarians Tornado
Arrows Firecracker Tesla Elite Barbarians P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians P.E.K.K.A
Arrows Firecracker Tesla Elite Barbarians
P.E.K.K.A Elite Barbarians
P.E.K.K.A Tesla Elite Barbarians Tornado
P.E.K.K.A Tesla Elite Barbarians
Arrows Firecracker Tesla Tornado Ice Wizard
P.E.K.K.A Tesla Elite Barbarians Ice Wizard
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Firecracker Elite Barbarians Tornado
P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Tesla
Firecracker Tesla
Tesla Elite Barbarians Firecracker Tornado P.E.K.K.A
Arrows Firecracker Tesla Elite Barbarians P.E.K.K.A Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado Ice Wizard
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Tornado Ice Wizard
Arrows Firecracker Tornado
Arrows Firecracker Tornado Ice Wizard
Arrows Firecracker Tornado
Elite Barbarians Tornado
Firecracker Arrows Tornado
Arrows Firecracker Tornado
Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker
Arrows Tornado
Arrows Firecracker
Arrows Firecracker Tornado
Arrows Tornado
Tornado
Arrows
Arrows Firecracker Tornado Ice Wizard
Arrows Firecracker Tornado Ice Wizard
Arrows Tornado
Arrows Firecracker Tornado
Elite Barbarians Arrows Firecracker Tornado Ice Wizard
Firecracker
Elite Barbarians
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Arrows Firecracker Tornado Ice Wizard
Arrows
Firecracker
Arrows Firecracker
Arrows Tornado
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians Tornado
Firecracker Tornado
Firecracker Tornado
P.E.K.K.A
Firecracker

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