My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Mighty Miner
Giant Snowball
Mighty Miner
Zap
Firecracker Mighty Miner
Barbarian Barrel
Firecracker Tesla Elite Barbarians Electro Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Fireball
Firecracker Tesla Elite Barbarians Electro Wizard Mighty Miner
Poison
Firecracker Electro Wizard
Lightning
Tesla Elite Barbarians Electro Wizard Mighty Miner
Rocket
Elite Barbarians Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tesla Electro Wizard Mighty Miner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Firecracker Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Mighty Miner
Firecracker
Elite Barbarians P.E.K.K.A
Tesla
Elite Barbarians
Arrows Firecracker The Log
P.E.K.K.A
Arrows Electro Wizard Firecracker The Log
The Log
Elite Barbarians P.E.K.K.A
Electro Wizard
P.E.K.K.A
Mighty Miner
Arrows

Defense Synergies 3 9

Arrows
Tesla P.E.K.K.A
Firecracker
The Log Tesla P.E.K.K.A Electro Wizard
Tesla
The Log Arrows Firecracker Electro Wizard
Elite Barbarians
The Log
P.E.K.K.A
The Log Arrows Firecracker Electro Wizard
The Log
Firecracker Tesla P.E.K.K.A Elite Barbarians Electro Wizard
Electro Wizard
Firecracker Tesla P.E.K.K.A The Log
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Electro Wizard
Elite Barbarians P.E.K.K.A Firecracker Tesla The Log Electro Wizard
Tesla P.E.K.K.A Elite Barbarians Electro Wizard
Tesla Elite Barbarians P.E.K.K.A Firecracker Electro Wizard
Arrows Firecracker Elite Barbarians P.E.K.K.A The Log
Arrows The Log Firecracker Tesla Electro Wizard
Tesla Electro Wizard Arrows Firecracker
Arrows Tesla P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A Mighty Miner Elite Barbarians
Elite Barbarians Firecracker Tesla Electro Wizard
Electro Wizard Arrows Firecracker Tesla The Log
Arrows Tesla Firecracker Electro Wizard
Tesla P.E.K.K.A Elite Barbarians The Log Electro Wizard
Arrows Firecracker Tesla P.E.K.K.A The Log Electro Wizard
Elite Barbarians P.E.K.K.A Tesla Electro Wizard
Tesla Elite Barbarians P.E.K.K.A The Log Electro Wizard
Tesla Arrows Firecracker Elite Barbarians P.E.K.K.A Electro Wizard
Arrows Tesla Firecracker Elite Barbarians The Log Electro Wizard
Arrows The Log Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Elite Barbarians Electro Wizard
Arrows Firecracker Tesla Elite Barbarians P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Arrows Firecracker Tesla Elite Barbarians The Log
P.E.K.K.A Elite Barbarians The Log Electro Wizard
P.E.K.K.A Tesla Elite Barbarians The Log Electro Wizard
P.E.K.K.A Tesla Elite Barbarians Mighty Miner
Arrows Firecracker Tesla Electro Wizard
P.E.K.K.A Tesla Elite Barbarians Electro Wizard
P.E.K.K.A Mighty Miner Tesla Elite Barbarians
P.E.K.K.A Electro Wizard Firecracker Elite Barbarians The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Arrows Elite Barbarians The Log Electro Wizard
Elite Barbarians P.E.K.K.A Tesla
Firecracker Tesla
Tesla Elite Barbarians Electro Wizard Firecracker P.E.K.K.A The Log Mighty Miner
Arrows Firecracker Tesla Elite Barbarians P.E.K.K.A The Log Electro Wizard Mighty Miner
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Elite Barbarians Electro Wizard
Firecracker Arrows The Log Electro Wizard
Arrows Firecracker
Firecracker Elite Barbarians The Log
Arrows Firecracker
Arrows Firecracker Elite Barbarians The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log Electro Wizard
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Electro Wizard
Arrows The Log
Arrows Firecracker The Log
Elite Barbarians Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
Arrows The Log
Arrows Firecracker Electro Wizard
P.E.K.K.A Mighty Miner
Arrows Firecracker The Log
Electro Wizard
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Electro Wizard
Arrows The Log Firecracker
Arrows
Firecracker Elite Barbarians P.E.K.K.A
Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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