My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Goblin Barrel Inferno Dragon
Giant Snowball
Tombstone Goblin Curse Goblin Barrel Inferno Dragon
Zap
Firecracker Tombstone Goblin Curse Goblin Barrel Inferno Dragon
Barbarian Barrel
Firecracker Tombstone Goblin Curse Goblin Barrel Electro Wizard
The Log
Firecracker Tombstone Goblin Curse Goblin Barrel
Earthquake
Firecracker Tombstone Goblin Barrel
Arrows
Firecracker Tombstone Goblin Curse Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Firecracker Tombstone Goblin Barrel Electro Wizard Inferno Dragon
Poison
Firecracker Tombstone Goblin Curse Electro Wizard
Lightning
Tombstone Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Goblin Curse Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Firecracker Tombstone Goblin Barrel Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblin Curse Arrows Firecracker Tombstone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse Goblin Barrel Mega Knight
Firecracker
Goblin Barrel Inferno Dragon Mega Knight
Tombstone
Goblin Curse
Arrows
Goblin Barrel
Arrows Firecracker Mega Knight
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Arrows Firecracker Goblin Barrel Electro Wizard

Defense Synergies 1 9

Arrows
Mega Knight Tombstone
Firecracker
Tombstone Electro Wizard Mega Knight
Tombstone
Arrows Firecracker Electro Wizard Inferno Dragon
Goblin Curse
Goblin Barrel
Electro Wizard
Firecracker Tombstone Inferno Dragon Mega Knight
Inferno Dragon
Tombstone Electro Wizard Mega Knight
Mega Knight
Arrows Firecracker Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Electro Wizard
Inferno Dragon Firecracker Tombstone Goblin Curse Electro Wizard Mega Knight
Mega Knight Tombstone Goblin Curse Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Tombstone Goblin Curse Electro Wizard Mega Knight
Arrows Firecracker Tombstone Mega Knight
Arrows Firecracker Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Arrows Firecracker Tombstone Goblin Curse
Arrows Electro Wizard Mega Knight
Inferno Dragon Tombstone Goblin Curse
Firecracker Electro Wizard Mega Knight
Goblin Curse Electro Wizard Arrows Firecracker Tombstone Mega Knight
Arrows Inferno Dragon Firecracker Goblin Curse Electro Wizard
Tombstone Mega Knight Goblin Curse Electro Wizard
Mega Knight Arrows Firecracker Tombstone Goblin Curse Electro Wizard
Inferno Dragon Tombstone Goblin Curse Electro Wizard Mega Knight
Goblin Curse Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Firecracker Tombstone Electro Wizard
Arrows Tombstone Mega Knight Firecracker Electro Wizard
Arrows Firecracker Tombstone Goblin Curse Electro Wizard Inferno Dragon Mega Knight
Goblin Curse Electro Wizard Inferno Dragon
Mega Knight Arrows Firecracker Goblin Curse Electro Wizard
Tombstone Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Electro Wizard
Electro Wizard Arrows Firecracker Inferno Dragon Mega Knight
Tombstone Mega Knight Electro Wizard
Mega Knight Electro Wizard
Tombstone Goblin Curse Inferno Dragon Mega Knight
Arrows Firecracker Goblin Curse Electro Wizard
Tombstone Electro Wizard
Mega Knight Goblin Curse Inferno Dragon
Electro Wizard Mega Knight Firecracker Tombstone Inferno Dragon
Tombstone Goblin Curse Inferno Dragon
Inferno Dragon Mega Knight Tombstone
Mega Knight Arrows Electro Wizard
Mega Knight Tombstone Goblin Curse
Firecracker Goblin Curse Mega Knight
Tombstone Electro Wizard Firecracker Inferno Dragon
Arrows Mega Knight Firecracker Goblin Curse Electro Wizard Inferno Dragon
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Goblin Curse Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Goblin Curse Mega Knight
Arrows Firecracker Goblin Curse
Arrows Firecracker
Arrows Firecracker Goblin Curse
Arrows Firecracker
Electro Wizard
Firecracker Arrows Electro Wizard
Arrows Firecracker Goblin Curse
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Arrows Firecracker Electro Wizard Mega Knight
Arrows Firecracker Goblin Curse Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Goblin Curse Mega Knight
Inferno Dragon
Arrows Firecracker Electro Wizard
Arrows Mega Knight
Arrows Firecracker Goblin Curse
Arrows Firecracker Goblin Curse Electro Wizard
Electro Wizard Firecracker
Arrows Mega Knight
Arrows Firecracker Electro Wizard
Mega Knight
Arrows Firecracker Goblin Curse
Electro Wizard Tombstone
Arrows Firecracker Goblin Curse Electro Wizard
Arrows
Firecracker Electro Wizard Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight
Inferno Dragon
Firecracker Mega Knight

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