My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Balloon Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Tombstone Skeleton Army Balloon
Zap
Firecracker Tombstone Skeleton Army Balloon
Barbarian Barrel
Firecracker Tombstone Skeleton Army Electro Wizard
The Log
Firecracker Tombstone Mini P.E.K.K.A Skeleton Army
Earthquake
Firecracker Tombstone Skeleton Army
Arrows
Firecracker Tombstone Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Balloon Electro Wizard
Fireball
Firecracker Tombstone Skeleton Army Balloon Electro Wizard
Poison
Firecracker Tombstone Skeleton Army Balloon Electro Wizard
Lightning
Tombstone Mini P.E.K.K.A Balloon Electro Wizard Monk
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Skeleton Army Mini P.E.K.K.A Electro Wizard Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tombstone Skeleton Army

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A
Firecracker
Mini P.E.K.K.A Balloon Monk
Tombstone
Mini P.E.K.K.A
Arrows Firecracker Electro Wizard
Skeleton Army
Balloon
Arrows Firecracker Electro Wizard
Electro Wizard
Mini P.E.K.K.A Balloon
Monk
Firecracker

Defense Synergies 1 10

Arrows
Tombstone Mini P.E.K.K.A Monk
Firecracker
Tombstone Mini P.E.K.K.A Skeleton Army Electro Wizard
Tombstone
Arrows Firecracker Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Firecracker Skeleton Army
Skeleton Army
Firecracker Mini P.E.K.K.A Electro Wizard
Balloon
Electro Wizard
Mini P.E.K.K.A Firecracker Tombstone Skeleton Army
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Tombstone Electro Wizard Monk
Mini P.E.K.K.A Skeleton Army Tombstone Electro Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Tombstone Electro Wizard Monk
Arrows Firecracker Tombstone Mini P.E.K.K.A Skeleton Army Monk
Arrows Skeleton Army Firecracker Electro Wizard
Electro Wizard Arrows Firecracker Tombstone
Arrows Electro Wizard Monk
Mini P.E.K.K.A Tombstone Skeleton Army
Skeleton Army Firecracker Mini P.E.K.K.A Electro Wizard
Skeleton Army Electro Wizard Arrows Firecracker Tombstone
Arrows Firecracker Electro Wizard
Tombstone Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Arrows Firecracker Tombstone Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Tombstone Electro Wizard
Skeleton Army Monk Mini P.E.K.K.A Electro Wizard
Arrows Firecracker Tombstone Mini P.E.K.K.A Skeleton Army Electro Wizard
Arrows Tombstone Firecracker Skeleton Army Electro Wizard
Arrows Firecracker Tombstone Electro Wizard
Mini P.E.K.K.A Electro Wizard
Skeleton Army Arrows Firecracker Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Tombstone Electro Wizard
Electro Wizard Arrows Firecracker Mini P.E.K.K.A Monk
Tombstone Skeleton Army Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard Monk
Tombstone Mini P.E.K.K.A Skeleton Army
Arrows Firecracker Electro Wizard Monk
Mini P.E.K.K.A Skeleton Army Tombstone Electro Wizard
Mini P.E.K.K.A Skeleton Army
Electro Wizard Firecracker Tombstone Mini P.E.K.K.A Skeleton Army Monk
Tombstone Skeleton Army
Tombstone Mini P.E.K.K.A
Skeleton Army Monk Arrows Electro Wizard
Mini P.E.K.K.A Skeleton Army Tombstone
Firecracker Skeleton Army
Tombstone Skeleton Army Electro Wizard Firecracker Mini P.E.K.K.A Monk
Arrows Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Monk
Arrows Firecracker Monk Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Monk Firecracker
Mini P.E.K.K.A Electro Wizard
Firecracker Monk Arrows Electro Wizard
Monk Arrows Firecracker
Firecracker
Arrows Firecracker Monk
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Monk Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Electro Wizard Monk
Arrows Firecracker Monk
Monk
Arrows
Monk
Arrows Monk
Arrows Firecracker
Arrows Firecracker Electro Wizard Monk
Arrows Monk
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Mini P.E.K.K.A
Arrows
Arrows Firecracker Electro Wizard Monk
Arrows Firecracker Monk
Electro Wizard Tombstone Skeleton Army
Arrows Firecracker Electro Wizard Monk
Arrows
Firecracker Mini P.E.K.K.A Electro Wizard
Arrows Firecracker
Monk Arrows
Firecracker
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Monk
Firecracker Monk

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