My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Bowler Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Tombstone Royal Hogs
Zap
Firecracker Tombstone Royal Hogs Bandit
Barbarian Barrel
Firecracker Tombstone Royal Hogs Bandit Electro Wizard
The Log
Firecracker Tombstone Royal Hogs Bandit
Earthquake
Firecracker Tombstone Royal Hogs
Arrows
Firecracker Tombstone Royal Hogs
Royal Delivery
Firecracker Royal Hogs Bowler Bandit Electro Wizard
Fireball
Firecracker Tombstone Royal Hogs Bowler Bandit Electro Wizard
Poison
Firecracker Tombstone Royal Hogs Electro Wizard
Lightning
Tombstone Bowler Bandit Electro Wizard
Rocket
Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Firecracker Tombstone Bandit Electro Wizard Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Firecracker Tombstone

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Bowler Bandit
Firecracker
Royal Hogs Bowler Bandit
Tombstone
Royal Hogs
Arrows Firecracker Bowler The Log Bandit Electro Wizard
Bowler
Arrows Firecracker Royal Hogs The Log Electro Wizard
The Log
Royal Hogs Bowler Bandit
Bandit
Arrows Firecracker Royal Hogs The Log Electro Wizard
Electro Wizard
Royal Hogs Bowler Bandit

Defense Synergies 2 12

Arrows
Tombstone Bowler Bandit
Firecracker
The Log Tombstone Bandit Electro Wizard
Tombstone
Arrows Firecracker Electro Wizard
Royal Hogs
Bowler
The Log Arrows Bandit Electro Wizard
The Log
Firecracker Bowler Bandit Electro Wizard
Bandit
Arrows Firecracker Bowler The Log Electro Wizard
Electro Wizard
Firecracker Tombstone Bowler The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Tombstone The Log Electro Wizard
Firecracker Tombstone The Log Bandit Electro Wizard
Bowler Tombstone Bandit Electro Wizard
Firecracker Tombstone Bowler Bandit Electro Wizard
Arrows Firecracker Tombstone Bowler The Log
Arrows Bowler The Log Firecracker Bandit Electro Wizard
Electro Wizard Arrows Firecracker Tombstone
Bowler Arrows The Log Bandit Electro Wizard
Tombstone
Firecracker Bowler Bandit Electro Wizard
Electro Wizard Arrows Firecracker Tombstone Bowler The Log Bandit
Arrows Firecracker Electro Wizard
Tombstone Bowler The Log Bandit Electro Wizard
Bowler Arrows Firecracker Tombstone The Log Electro Wizard
Tombstone Bandit Electro Wizard
Bowler The Log Bandit Electro Wizard
Arrows Firecracker Tombstone Bowler Electro Wizard
Arrows Tombstone Firecracker Bowler The Log Bandit Electro Wizard
Arrows The Log Firecracker Tombstone Bowler Bandit Electro Wizard
Electro Wizard
Bowler Arrows Firecracker The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Bowler Bandit Electro Wizard
Bandit Electro Wizard Arrows Firecracker Bowler The Log
Tombstone Bandit Bowler The Log Electro Wizard
Bowler The Log Bandit Electro Wizard
Tombstone Bowler Bandit
Arrows Firecracker Electro Wizard
Tombstone Bowler Bandit Electro Wizard
Electro Wizard Firecracker Tombstone The Log Bandit
Tombstone
Tombstone Bowler
Arrows Bowler The Log Electro Wizard
Bowler Tombstone Bandit
Firecracker Bowler
Tombstone Electro Wizard Firecracker Bowler The Log
Arrows Bowler Firecracker The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Bandit
Arrows Firecracker Bowler The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows Firecracker The Log
Arrows Firecracker Bowler The Log
Arrows Firecracker
Arrows Firecracker Bowler The Log
Arrows The Log Firecracker Bowler
Arrows The Log Firecracker Bandit
Bowler Electro Wizard
Firecracker Arrows Bowler The Log Bandit Electro Wizard
Arrows Firecracker
Firecracker Bowler The Log Bandit
Arrows Firecracker Bandit
Arrows Firecracker The Log
Arrows Firecracker Bowler The Log Bandit
Arrows Firecracker Bowler The Log Bandit
Arrows
Arrows Firecracker Bowler The Log Bandit Electro Wizard
Arrows Firecracker Bowler The Log
Bowler The Log
Arrows
Bowler The Log
Arrows The Log
Arrows Firecracker The Log Bowler
Arrows Firecracker The Log Bowler Bandit Electro Wizard
Arrows Bowler The Log Bandit
Arrows Firecracker The Log Bandit
Arrows Firecracker Electro Wizard
Electro Wizard Firecracker
Bowler
Arrows The Log Bandit
Arrows Firecracker Electro Wizard
Arrows Firecracker Bowler The Log
Electro Wizard Tombstone Bandit
Arrows Firecracker Electro Wizard
Arrows The Log
Firecracker Bowler Electro Wizard
Arrows The Log Firecracker Bowler
Arrows
Firecracker
Firecracker Bowler The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler The Log Bandit Electro Wizard

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