My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Witch Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Fisherman
Giant Snowball
Tombstone Royal Hogs Witch Fisherman
Zap
Firecracker Tombstone Royal Hogs Witch Fisherman
Barbarian Barrel
Firecracker Tombstone Royal Hogs Witch
The Log
Firecracker Tombstone Royal Hogs Witch Fisherman
Earthquake
Firecracker Tombstone Royal Hogs Witch
Arrows
Firecracker Tombstone Royal Hogs Witch
Royal Delivery
Firecracker Royal Hogs Witch Fisherman
Fireball
Firecracker Tombstone Royal Hogs Witch Fisherman
Poison
Firecracker Tombstone Royal Hogs Witch Fisherman
Lightning
Tombstone Witch Fisherman
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tombstone Void Fisherman Royal Hogs Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tombstone Void

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs Void Mega Knight
Firecracker
Royal Hogs Fisherman Mega Knight
Tombstone
Royal Hogs
Arrows Firecracker Fisherman Mega Knight
Void
Arrows
Witch
Mega Knight
Fisherman
Firecracker Royal Hogs Mega Knight
Mega Knight
Arrows Firecracker Royal Hogs Witch Fisherman

Defense Synergies 2 7

Arrows
Void Mega Knight Tombstone
Firecracker
Tombstone Fisherman Mega Knight
Tombstone
Arrows Firecracker
Royal Hogs
Void
Arrows
Witch
Fisherman Mega Knight
Fisherman
Firecracker Witch Mega Knight
Mega Knight
Arrows Firecracker Witch Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Void
Firecracker Tombstone Witch Fisherman Mega Knight
Witch Fisherman Mega Knight Tombstone Void
Witch Firecracker Tombstone Fisherman Mega Knight
Arrows Firecracker Tombstone Mega Knight
Arrows Firecracker Mega Knight
Arrows Firecracker Tombstone Void Witch
Arrows Void Mega Knight
Witch Tombstone Fisherman
Firecracker Fisherman Mega Knight
Witch Arrows Firecracker Tombstone Fisherman Mega Knight
Arrows Firecracker Witch
Tombstone Mega Knight Witch
Mega Knight Arrows Firecracker Tombstone Witch
Tombstone Mega Knight
Fisherman Mega Knight
Mega Knight Arrows Firecracker Tombstone Witch Fisherman
Arrows Tombstone Mega Knight Firecracker Witch Fisherman
Arrows Witch Firecracker Tombstone Fisherman Mega Knight
Fisherman
Mega Knight Arrows Firecracker Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone Void Witch Fisherman
Void Arrows Firecracker Fisherman Mega Knight
Tombstone Mega Knight Witch Fisherman
Mega Knight Fisherman
Tombstone Witch Fisherman Mega Knight
Arrows Firecracker Witch
Tombstone Void Witch
Mega Knight Fisherman
Void Mega Knight Firecracker Tombstone Witch
Witch Tombstone
Mega Knight Tombstone Witch
Mega Knight Arrows Void
Mega Knight Tombstone Witch
Firecracker Witch Mega Knight
Tombstone Witch Firecracker Fisherman
Arrows Mega Knight Firecracker Witch
Arrows Tombstone Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Firecracker
Arrows Firecracker Void Fisherman
Arrows Void
Arrows Firecracker Void
Arrows Firecracker Mega Knight
Arrows Firecracker Witch
Arrows Firecracker Witch
Arrows Firecracker
Arrows Void Firecracker Fisherman
Void Fisherman
Firecracker Void Arrows Fisherman
Void Arrows Firecracker
Firecracker Void Fisherman
Arrows Firecracker Void Fisherman
Arrows Firecracker Fisherman
Arrows Firecracker Witch
Arrows Firecracker Mega Knight
Arrows
Fisherman
Void Arrows Firecracker Fisherman Mega Knight
Arrows Firecracker Void Witch Mega Knight
Void Mega Knight
Arrows Void
Void Fisherman
Arrows Void
Arrows Firecracker Witch Mega Knight
Witch Fisherman
Arrows Firecracker Void Witch Fisherman
Void Arrows Witch Fisherman Mega Knight
Void Arrows Firecracker Fisherman
Arrows Firecracker Void Witch
Firecracker Void Witch
Void
Void Arrows Mega Knight
Void Arrows Firecracker
Mega Knight
Arrows Firecracker
Tombstone Void Witch
Arrows Firecracker Witch
Arrows
Void Firecracker Mega Knight
Arrows Firecracker
Void Arrows
Firecracker Mega Knight
Firecracker Witch
Firecracker Void Witch
Void Firecracker Witch Mega Knight
Firecracker Void Mega Knight
Void

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