My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Valkyrie Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Wall Breakers Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers Mighty Miner
Giant Snowball
Tombstone Hog Rider Wall Breakers Mighty Miner
Zap
Firecracker Tombstone Wall Breakers Mighty Miner
Barbarian Barrel
Firecracker Tombstone Valkyrie Wall Breakers
The Log
Firecracker Tombstone Hog Rider Wall Breakers
Earthquake
Firecracker Tombstone Hog Rider
Arrows
Firecracker Tombstone Wall Breakers
Royal Delivery
Firecracker Valkyrie Hog Rider Wall Breakers
Fireball
Firecracker Tombstone Hog Rider Wall Breakers Mighty Miner
Poison
Firecracker Tombstone
Lightning
Tombstone Valkyrie Mighty Miner
Rocket
Valkyrie Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Valkyrie Freeze Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Firecracker Tombstone Valkyrie Hog Rider Freeze Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Firecracker Tombstone

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Wall Breakers Freeze Mighty Miner
Firecracker
Hog Rider Valkyrie Wall Breakers
Tombstone
Valkyrie
Hog Rider Firecracker Wall Breakers
Hog Rider
Arrows Firecracker Valkyrie Freeze
Wall Breakers
Arrows Firecracker Valkyrie
Freeze
Hog Rider Arrows
Mighty Miner
Arrows

Defense Synergies 1 4

Arrows
Tombstone Valkyrie
Firecracker
Valkyrie Tombstone
Tombstone
Arrows Firecracker
Valkyrie
Firecracker Arrows Freeze
Hog Rider
Wall Breakers
Freeze
Valkyrie
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tombstone Valkyrie
Firecracker Tombstone Valkyrie
Tombstone Valkyrie Freeze
Firecracker Tombstone Valkyrie
Arrows Firecracker Tombstone Valkyrie
Arrows Freeze Firecracker Valkyrie
Arrows Firecracker Tombstone Freeze
Arrows Valkyrie
Mighty Miner Tombstone
Firecracker Valkyrie
Valkyrie Arrows Firecracker Tombstone Freeze
Arrows Firecracker
Tombstone Valkyrie Freeze
Valkyrie Arrows Firecracker Tombstone Freeze
Tombstone
Freeze
Arrows Firecracker Tombstone Valkyrie
Arrows Tombstone Firecracker Valkyrie
Arrows Valkyrie Freeze Firecracker Tombstone
Valkyrie Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone
Arrows Firecracker Valkyrie
Tombstone Valkyrie
Valkyrie
Tombstone Valkyrie Mighty Miner
Arrows Firecracker Freeze
Tombstone Valkyrie
Mighty Miner Valkyrie
Freeze Firecracker Tombstone Valkyrie
Tombstone
Tombstone Valkyrie
Arrows Valkyrie
Tombstone Valkyrie
Firecracker Valkyrie
Tombstone Firecracker Valkyrie Freeze Mighty Miner
Arrows Valkyrie Firecracker Freeze Mighty Miner
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Freeze
Arrows Firecracker Valkyrie
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Freeze
Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Freeze Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Firecracker Freeze
Arrows
Arrows Firecracker Freeze
Mighty Miner
Arrows Firecracker
Tombstone Freeze
Arrows Firecracker
Freeze
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Freeze
Firecracker
Firecracker Freeze
Firecracker

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