My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch P.E.K.K.A Electro Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Ice Wizard
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch P.E.K.K.A Ice Wizard
Fireball
Firecracker Witch Ice Wizard
Poison
Firecracker Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Witch Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Tornado Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado P.E.K.K.A Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Tornado Ice Wizard Witch Lightning P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Tornado Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Lightning
Firecracker
Tornado P.E.K.K.A
Tornado
P.E.K.K.A Electro Giant Firecracker Witch Ice Wizard
Witch
Tornado P.E.K.K.A
Lightning
Electro Giant Arrows
P.E.K.K.A
Arrows Tornado Firecracker Witch Ice Wizard
Electro Giant
Tornado Lightning
Ice Wizard
Tornado P.E.K.K.A

Defense Synergies 2 12

Arrows
Tornado Lightning P.E.K.K.A Ice Wizard
Firecracker
Tornado P.E.K.K.A Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Arrows Firecracker Witch Electro Giant
Witch
Tornado Ice Wizard
Lightning
Arrows
P.E.K.K.A
Tornado Arrows Firecracker Ice Wizard
Electro Giant
Tornado Ice Wizard
Ice Wizard
Tornado Arrows Firecracker Witch P.E.K.K.A Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker
P.E.K.K.A Firecracker Witch Ice Wizard
Tornado Witch P.E.K.K.A Lightning Ice Wizard
Witch P.E.K.K.A Firecracker Ice Wizard
Lightning Arrows Firecracker Tornado P.E.K.K.A
Arrows Tornado Firecracker Ice Wizard
Tornado Lightning Arrows Firecracker Witch Ice Wizard
Lightning Arrows P.E.K.K.A Electro Giant
Witch P.E.K.K.A Tornado Ice Wizard
Tornado Firecracker Ice Wizard
Witch Ice Wizard Arrows Firecracker Tornado Electro Giant
Arrows Firecracker Tornado Witch Ice Wizard
P.E.K.K.A Witch Lightning Ice Wizard
Arrows Firecracker Tornado Witch P.E.K.K.A
P.E.K.K.A
Tornado Lightning P.E.K.K.A Electro Giant
Arrows Firecracker Tornado Witch P.E.K.K.A
Arrows Firecracker Tornado Witch Ice Wizard
Arrows Tornado Witch Firecracker Ice Wizard
P.E.K.K.A Tornado
Arrows Firecracker Witch P.E.K.K.A Electro Giant
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch P.E.K.K.A Electro Giant
Arrows Firecracker Lightning
P.E.K.K.A Witch Lightning
Lightning P.E.K.K.A Tornado
P.E.K.K.A Witch
Arrows Firecracker Electro Giant Tornado Witch Ice Wizard
P.E.K.K.A Witch Lightning Ice Wizard
P.E.K.K.A
Lightning P.E.K.K.A Firecracker Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Witch
Lightning P.E.K.K.A Arrows Tornado Electro Giant
Lightning P.E.K.K.A Witch
Firecracker Witch Electro Giant
Witch Electro Giant Firecracker Tornado Lightning P.E.K.K.A
Arrows Firecracker Witch P.E.K.K.A Electro Giant Ice Wizard
Arrows Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker
Arrows Firecracker Tornado Ice Wizard
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Electro Giant Tornado Witch Ice Wizard
Arrows Firecracker Tornado Witch
Arrows Firecracker Tornado Lightning Ice Wizard
Arrows Firecracker Tornado Lightning
Lightning Tornado
Firecracker Lightning Arrows Tornado
Lightning Arrows Firecracker Tornado
Lightning Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker Witch
Lightning Arrows Firecracker
Lightning Arrows Tornado
Lightning
Lightning Arrows Firecracker
Lightning Arrows Firecracker Tornado Witch Electro Giant
Lightning
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Firecracker Tornado Electro Giant Witch Ice Wizard
Witch
Arrows Firecracker Tornado Witch Lightning Ice Wizard
Lightning Arrows Tornado Witch
Lightning Arrows Firecracker Tornado
Lightning Arrows Firecracker Tornado Witch Electro Giant Ice Wizard
Lightning Firecracker Witch Electro Giant
Lightning
Lightning Arrows
Lightning Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Witch
Lightning Arrows Firecracker Tornado Witch Ice Wizard
Arrows
Lightning Firecracker
Arrows Firecracker Lightning
Lightning Arrows Tornado Electro Giant
Firecracker P.E.K.K.A
Electro Giant Firecracker Tornado Witch Lightning
Firecracker Tornado Witch Lightning
Lightning Firecracker Tornado Witch Electro Giant
P.E.K.K.A
Lightning Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: