My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Baby Dragon Witch P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon Witch
Zap
Firecracker Goblin Barrel Witch
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Witch
The Log
Firecracker Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Valkyrie Goblin Barrel Baby Dragon Witch P.E.K.K.A
Fireball
Firecracker Goblin Barrel Baby Dragon Witch
Poison
Firecracker Witch
Lightning
Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Goblin Barrel Valkyrie Baby Dragon Witch P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Goblin Barrel Valkyrie

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Goblin Barrel Mega Knight
Firecracker
Valkyrie Goblin Barrel Baby Dragon P.E.K.K.A Mega Knight
Valkyrie
Goblin Barrel Firecracker Baby Dragon Witch P.E.K.K.A
Goblin Barrel
Valkyrie Arrows Firecracker Baby Dragon P.E.K.K.A Mega Knight
Baby Dragon
Firecracker Valkyrie Goblin Barrel Witch P.E.K.K.A Mega Knight
Witch
Valkyrie Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Firecracker Valkyrie Goblin Barrel Baby Dragon Witch
Mega Knight
Arrows Firecracker Goblin Barrel Baby Dragon Witch

Defense Synergies 2 12

Arrows
Mega Knight Valkyrie P.E.K.K.A
Firecracker
Valkyrie Baby Dragon P.E.K.K.A Mega Knight
Valkyrie
Firecracker Arrows Baby Dragon Witch P.E.K.K.A
Goblin Barrel
Baby Dragon
Firecracker Valkyrie Witch P.E.K.K.A Mega Knight
Witch
Valkyrie Baby Dragon Mega Knight
P.E.K.K.A
Arrows Firecracker Valkyrie Baby Dragon
Mega Knight
Arrows Firecracker Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Baby Dragon
P.E.K.K.A Firecracker Valkyrie Witch Mega Knight
Witch P.E.K.K.A Mega Knight Valkyrie
Witch P.E.K.K.A Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie P.E.K.K.A Mega Knight
Arrows Firecracker Valkyrie Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon Witch
Arrows Valkyrie Baby Dragon P.E.K.K.A Mega Knight
Witch P.E.K.K.A
Firecracker Valkyrie Mega Knight
Valkyrie Witch Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon Witch
P.E.K.K.A Mega Knight Valkyrie Witch
Valkyrie Mega Knight Arrows Firecracker Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Mega Knight Arrows Firecracker Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Mega Knight Firecracker Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Firecracker Mega Knight
P.E.K.K.A
Valkyrie Mega Knight Arrows Firecracker Baby Dragon Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch P.E.K.K.A
Arrows Firecracker Valkyrie Baby Dragon Mega Knight
P.E.K.K.A Mega Knight Valkyrie Witch
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A Valkyrie Witch Mega Knight
Arrows Firecracker Baby Dragon Witch
P.E.K.K.A Valkyrie Witch
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Firecracker Valkyrie Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Mega Knight Valkyrie Witch
P.E.K.K.A Mega Knight Arrows Valkyrie
P.E.K.K.A Mega Knight Valkyrie Witch
Firecracker Valkyrie Baby Dragon Witch Mega Knight
Witch Firecracker Valkyrie Baby Dragon P.E.K.K.A
Arrows Valkyrie Mega Knight Firecracker Baby Dragon Witch P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon Mega Knight
Arrows
Arrows Firecracker Baby Dragon Mega Knight
Arrows Firecracker Valkyrie Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Arrows
Arrows Baby Dragon
Arrows Firecracker Valkyrie Baby Dragon Witch Mega Knight
Witch
Arrows Firecracker Baby Dragon Witch
Arrows Baby Dragon Witch Mega Knight
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Witch
Firecracker Witch
Arrows Mega Knight
Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Witch
Arrows Firecracker Baby Dragon Witch
Arrows
Firecracker Valkyrie Baby Dragon Mega Knight
Arrows Firecracker Baby Dragon
Arrows
Firecracker P.E.K.K.A Mega Knight
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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