My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Valkyrie Bomb Tower Witch
The Log
Firecracker Witch
Earthquake
Firecracker Bomb Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Witch Inferno Dragon
Fireball
Firecracker Bomb Tower Witch Inferno Dragon
Poison
Firecracker Bomb Tower Witch
Lightning
Valkyrie Bomb Tower Witch Inferno Dragon
Rocket
Valkyrie Bomb Tower Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Bomb Tower Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Freeze Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Valkyrie Bomb Tower Freeze Inferno Dragon Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Firecracker Valkyrie Bomb Tower

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Freeze
Firecracker
Valkyrie Golem Inferno Dragon
Valkyrie
Firecracker Witch
Bomb Tower
Freeze
Arrows
Witch
Valkyrie Golem
Golem
Arrows Firecracker Witch
Inferno Dragon
Firecracker

Defense Synergies 1 6

Arrows
Valkyrie Bomb Tower
Firecracker
Valkyrie Bomb Tower
Valkyrie
Firecracker Arrows Bomb Tower Freeze Witch
Bomb Tower
Arrows Firecracker Valkyrie
Freeze
Valkyrie
Witch
Valkyrie
Golem
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Bomb Tower Inferno Dragon Firecracker Valkyrie Witch
Bomb Tower Witch Valkyrie Freeze Inferno Dragon
Bomb Tower Witch Inferno Dragon Firecracker Valkyrie
Arrows Firecracker Valkyrie Bomb Tower
Arrows Freeze Firecracker Valkyrie Bomb Tower
Inferno Dragon Arrows Firecracker Bomb Tower Freeze Witch
Arrows Valkyrie Bomb Tower
Witch Inferno Dragon Bomb Tower
Firecracker Valkyrie
Valkyrie Witch Arrows Firecracker Bomb Tower Freeze
Arrows Inferno Dragon Firecracker Witch
Bomb Tower Valkyrie Freeze Witch
Valkyrie Bomb Tower Arrows Firecracker Freeze Witch
Inferno Dragon Bomb Tower
Bomb Tower Freeze Inferno Dragon
Bomb Tower Arrows Firecracker Valkyrie Witch
Arrows Valkyrie Bomb Tower Firecracker Witch
Arrows Valkyrie Bomb Tower Freeze Witch Firecracker Inferno Dragon
Bomb Tower Inferno Dragon
Valkyrie Arrows Firecracker Bomb Tower Witch
Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch
Arrows Firecracker Valkyrie Bomb Tower Inferno Dragon
Valkyrie Bomb Tower Witch
Valkyrie
Valkyrie Witch Inferno Dragon
Arrows Firecracker Bomb Tower Freeze Witch
Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower Inferno Dragon
Freeze Firecracker Valkyrie Bomb Tower Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Valkyrie Bomb Tower Witch
Arrows Valkyrie
Valkyrie Bomb Tower Witch
Firecracker Valkyrie Bomb Tower Witch
Witch Firecracker Valkyrie Bomb Tower Freeze Inferno Dragon
Arrows Valkyrie Firecracker Bomb Tower Freeze Witch Inferno Dragon
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Freeze
Arrows Firecracker
Arrows
Arrows Firecracker Valkyrie Freeze
Arrows Firecracker Valkyrie
Arrows Firecracker Freeze Witch
Arrows Firecracker Witch
Arrows Firecracker Freeze
Arrows Firecracker
Firecracker Arrows Valkyrie
Arrows Firecracker
Firecracker
Arrows Firecracker Freeze
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows Freeze
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Freeze Valkyrie Witch
Witch Inferno Dragon
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Freeze Witch
Arrows
Arrows Firecracker Freeze
Arrows Firecracker
Freeze Witch
Arrows Firecracker Witch
Freeze
Arrows
Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze Witch
Inferno Dragon
Firecracker

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